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path: root/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs (follow)
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* BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams2012-08-311-4/+5
| | | | | | | | | Moved all terrain code out of BSScene and into new BSTerrainManager. Added logic to manage multiple terrains for mega-regions. Added new functions to BulletSimAPI to match the library. Moved all of the terrain creation and setup logic from C++ code to C# code. The unused code has not yet been removed from either place. Soon. Moved checks for avatar above ground and in bounds into BSCharacter.
* BulletSim: comments and parameter changes in dynamics engine.Robert Adams2012-08-171-23/+27
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* BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ↵Robert Adams2012-08-171-158/+20
| | | | for the same bits and it makes the code less complicated.
* BulletSim: clean up detail logging by adding many more debug log statements ↵Robert Adams2012-08-151-1/+1
| | | | and then commenting out most of the additions.
* BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams2012-07-201-15/+37
| | | | | | | | Physical linksets are fully functional. Tweeking of the vehicle code to make it semi-work. Utilize the new API2 for some setting operations. Add GetOrientation() API call for proper reporting of children of linksets. Changes the interface between C# and C++ code so old DLLs won't work!
* BulletSim: fix compile errors from last commit. Clean up passing of physics ↵Robert Adams2012-07-201-12/+11
| | | | scene into vehicle dynamics code.
* BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams2012-07-201-42/+88
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* BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams2012-03-231-2/+2
| | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
* BulletSim initial checkinRobert Adams2011-06-201-0/+951