| Commit message (Expand) | Author | Age | Files | Lines |
* | Eliminated many warnings | Oren Hurvitz | 2014-04-23 | 1 | -0/+4 |
* | BulletSim: Minor Fix to vehicle hovering, add more ways to disable it. | Vegaslon | 2014-04-03 | 1 | -1/+1 |
* | BulletSim: the minimum vehicle velocity was set too low so moving slow | Robert Adams | 2014-02-11 | 1 | -1/+6 |
* | BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables | Robert Adams | 2013-10-15 | 1 | -0/+12 |
* | BulletSim: distribute vehicle physical settings to all members of | Robert Adams | 2013-07-30 | 1 | -37/+38 |
* | Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimL... | Robert Adams | 2013-07-23 | 1 | -2/+15 |
* | Revert "Revert "BulletSim: move collision processing for linksets from BSPrim... | Robert Adams | 2013-07-23 | 1 | -8/+8 |
* | Revert "Revert "BulletSim: freshen up the code for constraint based linksets."" | Robert Adams | 2013-07-23 | 1 | -2/+2 |
* | Revert "BulletSim: freshen up the code for constraint based linksets." | Robert Adams | 2013-07-22 | 1 | -2/+2 |
* | Revert "BulletSim: move collision processing for linksets from BSPrimLinkable" | Robert Adams | 2013-07-22 | 1 | -8/+8 |
* | Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable" | Robert Adams | 2013-07-22 | 1 | -15/+2 |
* | BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable | Robert Adams | 2013-07-22 | 1 | -2/+15 |
* | BulletSim: move collision processing for linksets from BSPrimLinkable | Robert Adams | 2013-07-22 | 1 | -8/+8 |
* | BulletSim: freshen up the code for constraint based linksets. | Robert Adams | 2013-07-22 | 1 | -2/+2 |
* | BulletSim: add parameter to optionally disable vehicle linear deflection. | Robert Adams | 2013-07-09 | 1 | -15/+27 |
* | BulletSim: make all the different angularVerticalAttraction algorithms | Robert Adams | 2013-07-08 | 1 | -132/+129 |
* | BulletSim: Different Implementation of Angular Deflection for vehicles, Activ... | Vegaslon | 2013-07-07 | 1 | -15/+16 |
* | BulletSim: non-functional updates. Comments and formatting. | Robert Adams | 2013-07-06 | 1 | -3/+11 |
* | BulletSim: add the reset of the last commit for flush log file problems. | Robert Adams | 2013-06-30 | 1 | -1/+1 |
* | BulletSim: move new linear deflection code to own routine. | Robert Adams | 2013-06-21 | 1 | -29/+35 |
* | BulletSim: Implementation of Linear Deflection, it is a partial help for the ... | Vegaslon | 2013-06-20 | 1 | -5/+33 |
* | BulletSim: add VehicleInertiaFactor to allow modifying inertia. | Robert Adams | 2013-05-24 | 1 | -1/+2 |
* | Bulletsim: and the rotational friction. | Vegaslon | 2013-05-07 | 1 | -3/+5 |
* | BulletSim: Another way to create vehicle framed friction. | Vegaslon | 2013-05-07 | 1 | -3/+5 |
* | BulletSim: apply linear and angular friction in vehicle coordinates | Robert Adams | 2013-05-06 | 1 | -6/+6 |
* | BulletSim: remove friction calcuation from BSMotor and move linear and | Robert Adams | 2013-05-06 | 1 | -13/+31 |
* | BulletSim: simplify parameter specification by reducing the number of | Robert Adams | 2013-05-06 | 1 | -1/+1 |
* | BulletSim: zero vehicle motion when changing vehicle type. | Robert Adams | 2013-05-03 | 1 | -3/+3 |
* | BulletSim: Rebuild physical body if physical shape changes for mesh and hull. | Robert Adams | 2013-05-02 | 1 | -0/+1 |
* | BulletSim: remove trailing white space to make git happier. No functional cha... | Robert Adams | 2013-04-29 | 1 | -11/+11 |
* | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys... | Robert Adams | 2013-04-29 | 1 | -4/+4 |
* | BulletSim: massive refactor of shape classes. Removed shape specific code fro... | Robert Adams | 2013-04-29 | 1 | -2/+2 |
* | BulletSim: some formatting changes. | Robert Adams | 2013-04-09 | 1 | -10/+17 |
* | Another algorithm for AngularVerticalAttraction. This one Takes into account ... | Vegaslon | 2013-04-09 | 1 | -0/+23 |
* | BulletSim: start the renaming of local variables to m_ form to match the Open... | Robert Adams | 2013-03-31 | 1 | -23/+23 |
* | BulletSim: convert BSDynamic to a BSActor and change BSPrim to set | Robert Adams | 2013-03-31 | 1 | -73/+126 |
* | BulletSim: new algorithm for vertical attraction which uses quaternion | Robert Adams | 2013-03-25 | 1 | -3/+45 |
* | BulletSim: code to generate a higher resolution terrain mesh. Parameter | Robert Adams | 2013-03-19 | 1 | -2/+3 |
* | BulletSim: add INI parameter for angular banking timescale fudge parameter. | Robert Adams | 2013-03-16 | 1 | -6/+6 |
* | BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra... | Vegaslon | 2013-03-16 | 1 | -16/+17 |
* | BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat... | Vegaslon | 2013-03-15 | 1 | -1/+1 |
* | BulletSim: add parameters, code cleanup around checking and enforcing | Robert Adams | 2013-03-01 | 1 | -2/+2 |
* | BulletSim: rework parameter setting for different types of values | Robert Adams | 2013-02-17 | 1 | -3/+3 |
* | BulletSim: include the linkage to the layered prim implementation. Separate l... | Robert Adams | 2013-02-08 | 1 | -1/+1 |
* | BulletSim: correct angular vertical attraction to properly correct an upside ... | Robert Adams | 2013-02-05 | 1 | -1/+1 |
* | BulletSim: make sure vehicle physical properties are set when going | Robert Adams | 2013-01-31 | 1 | -16/+14 |
* | BulletSim: enable angular vertical attraction. | Robert Adams | 2013-01-28 | 1 | -2/+2 |
* | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 2013-01-28 | 1 | -6/+6 |
* | BulletSim: simplify the initialization of some of the parameters. | Robert Adams | 2013-01-27 | 1 | -6/+13 |
* | BulletSim: parameterize the value for gravity reduction for ground vehicles o... | Robert Adams | 2013-01-27 | 1 | -7/+8 |