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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BSDynamics.cs
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Author
Age
Files
Lines
*
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
Robert Adams
2013-07-22
1
-8
/
+8
*
Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"
Robert Adams
2013-07-22
1
-15
/
+2
*
BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable
Robert Adams
2013-07-22
1
-2
/
+15
*
BulletSim: move collision processing for linksets from BSPrimLinkable
Robert Adams
2013-07-22
1
-8
/
+8
*
BulletSim: freshen up the code for constraint based linksets.
Robert Adams
2013-07-22
1
-2
/
+2
*
BulletSim: add parameter to optionally disable vehicle linear deflection.
Robert Adams
2013-07-09
1
-15
/
+27
*
BulletSim: make all the different angularVerticalAttraction algorithms
Robert Adams
2013-07-08
1
-132
/
+129
*
BulletSim: Different Implementation of Angular Deflection for vehicles, Activ...
Vegaslon
2013-07-07
1
-15
/
+16
*
BulletSim: non-functional updates. Comments and formatting.
Robert Adams
2013-07-06
1
-3
/
+11
*
BulletSim: add the reset of the last commit for flush log file problems.
Robert Adams
2013-06-30
1
-1
/
+1
*
BulletSim: move new linear deflection code to own routine.
Robert Adams
2013-06-21
1
-29
/
+35
*
BulletSim: Implementation of Linear Deflection, it is a partial help for the ...
Vegaslon
2013-06-20
1
-5
/
+33
*
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
Robert Adams
2013-05-24
1
-1
/
+2
*
Bulletsim: and the rotational friction.
Vegaslon
2013-05-07
1
-3
/
+5
*
BulletSim: Another way to create vehicle framed friction.
Vegaslon
2013-05-07
1
-3
/
+5
*
BulletSim: apply linear and angular friction in vehicle coordinates
Robert Adams
2013-05-06
1
-6
/
+6
*
BulletSim: remove friction calcuation from BSMotor and move linear and
Robert Adams
2013-05-06
1
-13
/
+31
*
BulletSim: simplify parameter specification by reducing the number of
Robert Adams
2013-05-06
1
-1
/
+1
*
BulletSim: zero vehicle motion when changing vehicle type.
Robert Adams
2013-05-03
1
-3
/
+3
*
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Robert Adams
2013-05-02
1
-0
/
+1
*
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
2013-04-29
1
-11
/
+11
*
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...
Robert Adams
2013-04-29
1
-4
/
+4
*
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
2013-04-29
1
-2
/
+2
*
BulletSim: some formatting changes.
Robert Adams
2013-04-09
1
-10
/
+17
*
Another algorithm for AngularVerticalAttraction. This one Takes into account ...
Vegaslon
2013-04-09
1
-0
/
+23
*
BulletSim: start the renaming of local variables to m_ form to match the Open...
Robert Adams
2013-03-31
1
-23
/
+23
*
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
Robert Adams
2013-03-31
1
-73
/
+126
*
BulletSim: new algorithm for vertical attraction which uses quaternion
Robert Adams
2013-03-25
1
-3
/
+45
*
BulletSim: code to generate a higher resolution terrain mesh. Parameter
Robert Adams
2013-03-19
1
-2
/
+3
*
BulletSim: add INI parameter for angular banking timescale fudge parameter.
Robert Adams
2013-03-16
1
-6
/
+6
*
BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra...
Vegaslon
2013-03-16
1
-16
/
+17
*
BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat...
Vegaslon
2013-03-15
1
-1
/
+1
*
BulletSim: add parameters, code cleanup around checking and enforcing
Robert Adams
2013-03-01
1
-2
/
+2
*
BulletSim: rework parameter setting for different types of values
Robert Adams
2013-02-17
1
-3
/
+3
*
BulletSim: include the linkage to the layered prim implementation. Separate l...
Robert Adams
2013-02-08
1
-1
/
+1
*
BulletSim: correct angular vertical attraction to properly correct an upside ...
Robert Adams
2013-02-05
1
-1
/
+1
*
BulletSim: make sure vehicle physical properties are set when going
Robert Adams
2013-01-31
1
-16
/
+14
*
BulletSim: enable angular vertical attraction.
Robert Adams
2013-01-28
1
-2
/
+2
*
BulletSim: first unit test: vehicle angular attraction
Robert Adams
2013-01-28
1
-6
/
+6
*
BulletSim: simplify the initialization of some of the parameters.
Robert Adams
2013-01-27
1
-6
/
+13
*
BulletSim: parameterize the value for gravity reduction for ground vehicles o...
Robert Adams
2013-01-27
1
-7
/
+8
*
BulletSim: first attempt at reporting top colliders
Robert Adams
2013-01-27
1
-4
/
+6
*
BulletSim: parameterize several vehicle debugging values: physical linear and...
Robert Adams
2013-01-27
1
-7
/
+5
*
BulletSim: finish the post step event for physical object actions. Modify veh...
Robert Adams
2013-01-27
1
-3
/
+11
*
BulletSim: reduce the force of gravity on ground vehicles when they
Robert Adams
2013-01-24
1
-0
/
+11
*
BulletSim: reduce the zeroing threshold for rotational velocity.
Robert Adams
2013-01-24
1
-3
/
+1
*
BulletSim: remove setting of vehicle InterpolationRotationalVelocity.
Robert Adams
2013-01-23
1
-34
/
+32
*
BulletSim: Tweeks to vehicle motion.
Robert Adams
2013-01-21
1
-13
/
+8
*
BulletSim: More aggressive as setting character velocity to zero
Robert Adams
2013-01-20
1
-72
/
+71
*
BulletSim: small fix making sure terrain height is calculated
Robert Adams
2013-01-20
1
-1
/
+3
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