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path: root/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs (follow)
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* BulletSim: add parameters, code cleanup around checking and enforcingRobert Adams2013-03-011-2/+2
* BulletSim: rework parameter setting for different types of valuesRobert Adams2013-02-171-3/+3
* BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams2013-02-081-1/+1
* BulletSim: correct angular vertical attraction to properly correct an upside ...Robert Adams2013-02-051-1/+1
* BulletSim: make sure vehicle physical properties are set when goingRobert Adams2013-01-311-16/+14
* BulletSim: enable angular vertical attraction.Robert Adams2013-01-281-2/+2
* BulletSim: first unit test: vehicle angular attractionRobert Adams2013-01-281-6/+6
* BulletSim: simplify the initialization of some of the parameters.Robert Adams2013-01-271-6/+13
* BulletSim: parameterize the value for gravity reduction for ground vehicles o...Robert Adams2013-01-271-7/+8
* BulletSim: first attempt at reporting top collidersRobert Adams2013-01-271-4/+6
* BulletSim: parameterize several vehicle debugging values: physical linear and...Robert Adams2013-01-271-7/+5
* BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams2013-01-271-3/+11
* BulletSim: reduce the force of gravity on ground vehicles when theyRobert Adams2013-01-241-0/+11
* BulletSim: reduce the zeroing threshold for rotational velocity.Robert Adams2013-01-241-3/+1
* BulletSim: remove setting of vehicle InterpolationRotationalVelocity.Robert Adams2013-01-231-34/+32
* BulletSim: Tweeks to vehicle motion.Robert Adams2013-01-211-13/+8
* BulletSim: More aggressive as setting character velocity to zeroRobert Adams2013-01-201-72/+71
* BulletSim: small fix making sure terrain height is calculatedRobert Adams2013-01-201-1/+3
* BulletSim: modify motors to return correction rather than current valueRobert Adams2013-01-201-27/+14
* BulletSim: Add one function that all actors who act on the physicalRobert Adams2013-01-171-1/+2
* BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams2013-01-151-6/+6
* BulletSim: tweeks to improve hover.Robert Adams2013-01-151-5/+21
* BulletSim: temporarily disable banking and direction deflectionRobert Adams2013-01-151-8/+24
* BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-111-7/+6
* BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams2013-01-111-30/+96
* BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams2013-01-111-62/+85
* BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams2013-01-111-19/+23
* BulletSim: Fix hover height (boats float at the correct level).Robert Adams2013-01-081-6/+10
* BulletSim: improve vehicle angular banking and deflection computation. Rotate...Robert Adams2013-01-071-19/+18
* BulletSim: update DLLs and SOs with better debugging output.Robert Adams2013-01-061-1/+3
* BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-311-2/+2
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-6/+6
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-5/+5
* BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams2012-12-271-0/+6
* BulletSim: make llBuoyancy work. For some reason, Bullet resets anRobert Adams2012-12-251-0/+3
* BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams2012-12-211-9/+28
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-211-1/+1
* BulletSim: fix incorrectly defined property changed flag.Robert Adams2012-12-201-3/+1
* BulletSim: replace use of funky nullable values for vehicle property update c...Robert Adams2012-12-201-26/+43
* BulletSim: angularMotorUp working again (seems a little slow as it takes long...Robert Adams2012-12-201-21/+44
* BulletSim: improve angularVerticalAttraction calculation to compute angular c...Robert Adams2012-12-181-18/+15
* BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams2012-12-171-6/+0
* BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams2012-12-171-20/+23
* BulletSim: fix vehicles being shot in the air at border crossings because of ...Robert Adams2012-12-161-2/+5
* BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...Robert Adams2012-12-111-2/+2
* BulletSim: add ini file and command line parameters to controlRobert Adams2012-12-111-3/+6
* BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...Robert Adams2012-12-101-3/+5
* BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,Robert Adams2012-12-061-83/+129
* BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...Robert Adams2012-12-061-14/+28
* BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams2012-12-061-20/+35