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path: root/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs (unfollow)
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2012-10-11BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...Robert Adams1-3/+3
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams1-6/+6
2012-10-11BulletSim: Fix crash when linking large physical linksets.Robert Adams1-1/+1
2012-10-02BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...Robert Adams1-39/+57
2012-10-02Correct my name in CONTRIBUTORS.txtRobert Adams1-35/+16
2012-09-27BulletSim: remove the trailing spaces from lines to make git happierRobert Adams1-7/+7
2012-09-27BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams1-55/+68
2012-09-27BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams1-5/+5
2012-09-15BulletSim: update DLLs and SOs and remove some debugging code.Robert Adams1-1/+1
2012-09-15BulletSim: remove timeStep parameter from calls for vehicle parameter setting...Robert Adams1-6/+3
2012-09-15BulletSim: Way too many changes in one commit.Robert Adams1-122/+96
2012-08-31BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams1-4/+5
2012-08-17BulletSim: comments and parameter changes in dynamics engine.Robert Adams1-23/+27
2012-08-17BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...Robert Adams1-158/+20
2012-08-15BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams1-1/+1
2012-07-20BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams1-15/+37
2012-07-20BulletSim: fix compile errors from last commit. Clean up passing of physics s...Robert Adams1-12/+11
2012-07-20BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams1-42/+88
2012-03-23BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams1-2/+2
2012-03-22BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams1-2/+2
2011-06-20BulletSim initial checkinRobert Adams1-66/+43
2010-06-25minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2010-02-15Formatting cleanup.Jeff Ames1-25/+25
2010-02-14Revolution is on the roll again! :)Revolution1-39/+362
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-224/+216
2009-11-03minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-13/+13
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-1/+1
2009-10-22* Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're c...Teravus Ovares (Dan Olivares)1-12/+13
2009-09-30Commit initial version of KittoFlora's vehicle changesopensim1-308/+340
2009-06-19Properly reset a vehicle's status to VEHICLE_TYPE_NONE when requestedMelanie Thielker1-0/+1
2009-06-10Formatting cleanup.Jeff Ames1-2/+2
2009-05-22cleaning out warnings.Dr Scofield1-93/+93
2009-04-20* It turns out vehicle Angular Motor direction is always in global space.Teravus Ovares1-7/+24
2009-04-20* Prevent a vehicle crashTeravus Ovares1-0/+13
2009-04-19* Rudimentary angular motor implementation for the LSL Vehicle APITeravus Ovares1-7/+79
2009-04-17* A few fixes to the Linear MotorTeravus Ovares1-15/+21
2009-04-17* Add Implementation of Linear Motor and Linear friction from the LSL Vehicle...Teravus Ovares1-9/+73
2009-04-17* Set some minimum values to avoid divide by zero errors.Teravus Ovares1-0/+14
2009-04-17* Commit a few fixes to the Vehicle settingsTeravus Ovares1-2/+49
2009-04-14* Adding some organization of vehicle type stuff in the ODEPlugin.Teravus Ovares1-0/+392