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My fork of OpenSim for IG and MG, called SledjChisl.
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BSDynamics.cs
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Author
Files
Lines
2012-11-06
BulletSim: many changes to tune vehicles for BulletSim.
Robert Adams
1
-63
/
+161
2012-11-03
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
1
-3
/
+3
2012-11-03
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
1
-2
/
+2
2012-11-03
BulletSim: vehicle tweeking.
Robert Adams
1
-84
/
+52
2012-11-03
BulletSim: Add gravity force to vehicle. Some debugging additions.
Robert Adams
1
-2
/
+6
2012-11-03
BulletSim: many small changes for vehicles simulation.
Robert Adams
1
-31
/
+40
2012-11-03
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
1
-179
/
+310
2012-10-22
BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...
Robert Adams
1
-2
/
+3
2012-10-22
BulletSim: remove trailing spaces to make git happy.
Robert Adams
1
-5
/
+5
2012-10-11
BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...
Robert Adams
1
-3
/
+3
2012-10-11
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
1
-6
/
+6
2012-10-11
BulletSim: Fix crash when linking large physical linksets.
Robert Adams
1
-1
/
+1
2012-10-02
BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...
Robert Adams
1
-39
/
+57
2012-10-02
Correct my name in CONTRIBUTORS.txt
Robert Adams
1
-35
/
+16
2012-09-27
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
1
-7
/
+7
2012-09-27
BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
1
-55
/
+68
2012-09-27
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
1
-5
/
+5
2012-09-15
BulletSim: update DLLs and SOs and remove some debugging code.
Robert Adams
1
-1
/
+1
2012-09-15
BulletSim: remove timeStep parameter from calls for vehicle parameter setting...
Robert Adams
1
-6
/
+3
2012-09-15
BulletSim: Way too many changes in one commit.
Robert Adams
1
-122
/
+96
2012-08-31
BulletSim: Changes to terrain storage and management so mega-regions work.
Robert Adams
1
-4
/
+5
2012-08-17
BulletSim: comments and parameter changes in dynamics engine.
Robert Adams
1
-23
/
+27
2012-08-17
BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...
Robert Adams
1
-158
/
+20
2012-08-15
BulletSim: clean up detail logging by adding many more debug log statements a...
Robert Adams
1
-1
/
+1
2012-07-20
BulletSim: more detail logging for vehicle and general physics debugging.
Robert Adams
1
-15
/
+37
2012-07-20
BulletSim: fix compile errors from last commit. Clean up passing of physics s...
Robert Adams
1
-12
/
+11
2012-07-20
BulletSim: Add very detailed logging to BSDynamics for vehicle debugging
Robert Adams
1
-42
/
+88
2012-03-23
BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
1
-2
/
+2
2012-03-22
BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
1
-2
/
+2
2011-06-20
BulletSim initial checkin
Robert Adams
1
-66
/
+43
2010-06-25
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-02-15
Formatting cleanup.
Jeff Ames
1
-25
/
+25
2010-02-14
Revolution is on the roll again! :)
Revolution
1
-39
/
+362
2010-01-04
Formatting cleanup. Add copyright headers.
Jeff Ames
1
-224
/
+216
2009-11-03
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-13
/
+13
2009-10-26
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
1
-1
/
+1
2009-10-22
* Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're c...
Teravus Ovares (Dan Olivares)
1
-12
/
+13
2009-09-30
Commit initial version of KittoFlora's vehicle changes
opensim
1
-308
/
+340
2009-06-19
Properly reset a vehicle's status to VEHICLE_TYPE_NONE when requested
Melanie Thielker
1
-0
/
+1
2009-06-10
Formatting cleanup.
Jeff Ames
1
-2
/
+2
2009-05-22
cleaning out warnings.
Dr Scofield
1
-93
/
+93
2009-04-20
* It turns out vehicle Angular Motor direction is always in global space.
Teravus Ovares
1
-7
/
+24
2009-04-20
* Prevent a vehicle crash
Teravus Ovares
1
-0
/
+13
2009-04-19
* Rudimentary angular motor implementation for the LSL Vehicle API
Teravus Ovares
1
-7
/
+79
2009-04-17
* A few fixes to the Linear Motor
Teravus Ovares
1
-15
/
+21
2009-04-17
* Add Implementation of Linear Motor and Linear friction from the LSL Vehicle...
Teravus Ovares
1
-9
/
+73
2009-04-17
* Set some minimum values to avoid divide by zero errors.
Teravus Ovares
1
-0
/
+14
2009-04-17
* Commit a few fixes to the Vehicle settings
Teravus Ovares
1
-2
/
+49
2009-04-14
* Adding some organization of vehicle type stuff in the ODEPlugin.
Teravus Ovares
1
-0
/
+392