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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BSDynamics.cs
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2013-10-15
BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables
Robert Adams
1
-0
/
+12
2013-07-30
BulletSim: distribute vehicle physical settings to all members of
Robert Adams
1
-37
/
+38
2013-07-23
Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimL...
Robert Adams
1
-2
/
+15
2013-07-23
Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...
Robert Adams
1
-8
/
+8
2013-07-23
Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""
Robert Adams
1
-2
/
+2
2013-07-22
Revert "BulletSim: freshen up the code for constraint based linksets."
Robert Adams
1
-2
/
+2
2013-07-22
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
Robert Adams
1
-8
/
+8
2013-07-22
Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"
Robert Adams
1
-15
/
+2
2013-07-22
BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable
Robert Adams
1
-2
/
+15
2013-07-22
BulletSim: move collision processing for linksets from BSPrimLinkable
Robert Adams
1
-8
/
+8
2013-07-22
BulletSim: freshen up the code for constraint based linksets.
Robert Adams
1
-2
/
+2
2013-07-09
BulletSim: add parameter to optionally disable vehicle linear deflection.
Robert Adams
1
-15
/
+27
2013-07-08
BulletSim: make all the different angularVerticalAttraction algorithms
Robert Adams
1
-132
/
+129
2013-07-07
BulletSim: Different Implementation of Angular Deflection for vehicles, Activ...
Vegaslon
1
-15
/
+16
2013-07-06
BulletSim: non-functional updates. Comments and formatting.
Robert Adams
1
-3
/
+11
2013-06-30
BulletSim: add the reset of the last commit for flush log file problems.
Robert Adams
1
-1
/
+1
2013-06-21
BulletSim: move new linear deflection code to own routine.
Robert Adams
1
-29
/
+35
2013-06-20
BulletSim: Implementation of Linear Deflection, it is a partial help for the ...
Vegaslon
1
-5
/
+33
2013-05-24
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
Robert Adams
1
-1
/
+2
2013-05-07
Bulletsim: and the rotational friction.
Vegaslon
1
-3
/
+5
2013-05-07
BulletSim: Another way to create vehicle framed friction.
Vegaslon
1
-3
/
+5
2013-05-06
BulletSim: apply linear and angular friction in vehicle coordinates
Robert Adams
1
-6
/
+6
2013-05-06
BulletSim: remove friction calcuation from BSMotor and move linear and
Robert Adams
1
-13
/
+31
2013-05-06
BulletSim: simplify parameter specification by reducing the number of
Robert Adams
1
-1
/
+1
2013-05-03
BulletSim: zero vehicle motion when changing vehicle type.
Robert Adams
1
-3
/
+3
2013-05-02
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Robert Adams
1
-0
/
+1
2013-04-29
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
1
-11
/
+11
2013-04-29
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...
Robert Adams
1
-4
/
+4
2013-04-29
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
1
-2
/
+2
2013-04-09
BulletSim: some formatting changes.
Robert Adams
1
-10
/
+17
2013-04-09
Another algorithm for AngularVerticalAttraction. This one Takes into account ...
Vegaslon
1
-0
/
+23
2013-03-31
BulletSim: start the renaming of local variables to m_ form to match the Open...
Robert Adams
1
-23
/
+23
2013-03-31
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
Robert Adams
1
-73
/
+126
2013-03-25
BulletSim: new algorithm for vertical attraction which uses quaternion
Robert Adams
1
-3
/
+45
2013-03-19
BulletSim: code to generate a higher resolution terrain mesh. Parameter
Robert Adams
1
-2
/
+3
2013-03-16
BulletSim: add INI parameter for angular banking timescale fudge parameter.
Robert Adams
1
-6
/
+6
2013-03-16
BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra...
Vegaslon
1
-16
/
+17
2013-03-15
BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat...
Vegaslon
1
-1
/
+1
2013-03-01
BulletSim: add parameters, code cleanup around checking and enforcing
Robert Adams
1
-2
/
+2
2013-02-17
BulletSim: rework parameter setting for different types of values
Robert Adams
1
-3
/
+3
2013-02-08
BulletSim: include the linkage to the layered prim implementation. Separate l...
Robert Adams
1
-1
/
+1
2013-02-05
BulletSim: correct angular vertical attraction to properly correct an upside ...
Robert Adams
1
-1
/
+1
2013-01-31
BulletSim: make sure vehicle physical properties are set when going
Robert Adams
1
-16
/
+14
2013-01-28
BulletSim: enable angular vertical attraction.
Robert Adams
1
-2
/
+2
2013-01-28
BulletSim: first unit test: vehicle angular attraction
Robert Adams
1
-6
/
+6
2013-01-27
BulletSim: simplify the initialization of some of the parameters.
Robert Adams
1
-6
/
+13
2013-01-27
BulletSim: parameterize the value for gravity reduction for ground vehicles o...
Robert Adams
1
-7
/
+8
2013-01-27
BulletSim: first attempt at reporting top colliders
Robert Adams
1
-4
/
+6
2013-01-27
BulletSim: parameterize several vehicle debugging values: physical linear and...
Robert Adams
1
-7
/
+5
2013-01-27
BulletSim: finish the post step event for physical object actions. Modify veh...
Robert Adams
1
-3
/
+11
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