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path: root/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2013-10-15BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disablesRobert Adams1-0/+12
2013-07-30BulletSim: distribute vehicle physical settings to all members ofRobert Adams1-37/+38
2013-07-23Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimL...Robert Adams1-2/+15
2013-07-23Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...Robert Adams1-8/+8
2013-07-23Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""Robert Adams1-2/+2
2013-07-22Revert "BulletSim: freshen up the code for constraint based linksets."Robert Adams1-2/+2
2013-07-22Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"Robert Adams1-8/+8
2013-07-22Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"Robert Adams1-15/+2
2013-07-22BulletSim: change BSDynamics to expect to be passed a BSPrimLinkableRobert Adams1-2/+15
2013-07-22BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams1-8/+8
2013-07-22BulletSim: freshen up the code for constraint based linksets.Robert Adams1-2/+2
2013-07-09BulletSim: add parameter to optionally disable vehicle linear deflection.Robert Adams1-15/+27
2013-07-08BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams1-132/+129
2013-07-07BulletSim: Different Implementation of Angular Deflection for vehicles, Activ...Vegaslon1-15/+16
2013-07-06BulletSim: non-functional updates. Comments and formatting.Robert Adams1-3/+11
2013-06-30BulletSim: add the reset of the last commit for flush log file problems.Robert Adams1-1/+1
2013-06-21BulletSim: move new linear deflection code to own routine.Robert Adams1-29/+35
2013-06-20BulletSim: Implementation of Linear Deflection, it is a partial help for the ...Vegaslon1-5/+33
2013-05-24BulletSim: add VehicleInertiaFactor to allow modifying inertia.Robert Adams1-1/+2
2013-05-07Bulletsim: and the rotational friction.Vegaslon1-3/+5
2013-05-07BulletSim: Another way to create vehicle framed friction.Vegaslon1-3/+5
2013-05-06BulletSim: apply linear and angular friction in vehicle coordinatesRobert Adams1-6/+6
2013-05-06BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams1-13/+31
2013-05-06BulletSim: simplify parameter specification by reducing the number ofRobert Adams1-1/+1
2013-05-03BulletSim: zero vehicle motion when changing vehicle type.Robert Adams1-3/+3
2013-05-02BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams1-0/+1
2013-04-29BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams1-11/+11
2013-04-29BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams1-4/+4
2013-04-29BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams1-2/+2
2013-04-09BulletSim: some formatting changes.Robert Adams1-10/+17
2013-04-09Another algorithm for AngularVerticalAttraction. This one Takes into account ...Vegaslon1-0/+23
2013-03-31BulletSim: start the renaming of local variables to m_ form to match the Open...Robert Adams1-23/+23
2013-03-31BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams1-73/+126
2013-03-25BulletSim: new algorithm for vertical attraction which uses quaternionRobert Adams1-3/+45
2013-03-19BulletSim: code to generate a higher resolution terrain mesh. ParameterRobert Adams1-2/+3
2013-03-16BulletSim: add INI parameter for angular banking timescale fudge parameter.Robert Adams1-6/+6
2013-03-16BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra...Vegaslon1-16/+17
2013-03-15BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat...Vegaslon1-1/+1
2013-03-01BulletSim: add parameters, code cleanup around checking and enforcingRobert Adams1-2/+2
2013-02-17BulletSim: rework parameter setting for different types of valuesRobert Adams1-3/+3
2013-02-08BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams1-1/+1
2013-02-05BulletSim: correct angular vertical attraction to properly correct an upside ...Robert Adams1-1/+1
2013-01-31BulletSim: make sure vehicle physical properties are set when goingRobert Adams1-16/+14
2013-01-28BulletSim: enable angular vertical attraction.Robert Adams1-2/+2
2013-01-28BulletSim: first unit test: vehicle angular attractionRobert Adams1-6/+6
2013-01-27BulletSim: simplify the initialization of some of the parameters.Robert Adams1-6/+13
2013-01-27BulletSim: parameterize the value for gravity reduction for ground vehicles o...Robert Adams1-7/+8
2013-01-27BulletSim: first attempt at reporting top collidersRobert Adams1-4/+6
2013-01-27BulletSim: parameterize several vehicle debugging values: physical linear and...Robert Adams1-7/+5
2013-01-27BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams1-3/+11