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My fork of OpenSim for IG and MG, called SledjChisl.
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BSDynamics.cs
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Author
Files
Lines
2012-03-23
BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
1
-2
/
+2
2012-03-22
BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
1
-2
/
+2
2011-06-20
BulletSim initial checkin
Robert Adams
1
-66
/
+43
2010-06-25
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-02-15
Formatting cleanup.
Jeff Ames
1
-25
/
+25
2010-02-14
Revolution is on the roll again! :)
Revolution
1
-39
/
+362
2010-01-04
Formatting cleanup. Add copyright headers.
Jeff Ames
1
-224
/
+216
2009-11-03
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-13
/
+13
2009-10-26
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
1
-1
/
+1
2009-10-22
* Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're c...
Teravus Ovares (Dan Olivares)
1
-12
/
+13
2009-09-30
Commit initial version of KittoFlora's vehicle changes
opensim
1
-308
/
+340
2009-06-19
Properly reset a vehicle's status to VEHICLE_TYPE_NONE when requested
Melanie Thielker
1
-0
/
+1
2009-06-10
Formatting cleanup.
Jeff Ames
1
-2
/
+2
2009-05-22
cleaning out warnings.
Dr Scofield
1
-93
/
+93
2009-04-20
* It turns out vehicle Angular Motor direction is always in global space.
Teravus Ovares
1
-7
/
+24
2009-04-20
* Prevent a vehicle crash
Teravus Ovares
1
-0
/
+13
2009-04-19
* Rudimentary angular motor implementation for the LSL Vehicle API
Teravus Ovares
1
-7
/
+79
2009-04-17
* A few fixes to the Linear Motor
Teravus Ovares
1
-15
/
+21
2009-04-17
* Add Implementation of Linear Motor and Linear friction from the LSL Vehicle...
Teravus Ovares
1
-9
/
+73
2009-04-17
* Set some minimum values to avoid divide by zero errors.
Teravus Ovares
1
-0
/
+14
2009-04-17
* Commit a few fixes to the Vehicle settings
Teravus Ovares
1
-2
/
+49
2009-04-14
* Adding some organization of vehicle type stuff in the ODEPlugin.
Teravus Ovares
1
-0
/
+392
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