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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BSDynamics.cs
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Files
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2012-12-27
BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...
Robert Adams
1
-0
/
+6
2012-12-25
BulletSim: make llBuoyancy work. For some reason, Bullet resets an
Robert Adams
1
-0
/
+3
2012-12-21
BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...
Robert Adams
1
-9
/
+28
2012-12-21
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
1
-1
/
+1
2012-12-20
BulletSim: fix incorrectly defined property changed flag.
Robert Adams
1
-3
/
+1
2012-12-20
BulletSim: replace use of funky nullable values for vehicle property update c...
Robert Adams
1
-26
/
+43
2012-12-20
BulletSim: angularMotorUp working again (seems a little slow as it takes long...
Robert Adams
1
-21
/
+44
2012-12-18
BulletSim: improve angularVerticalAttraction calculation to compute angular c...
Robert Adams
1
-18
/
+15
2012-12-17
BulletSim: apply friction to linear and angular motion before returning advan...
Robert Adams
1
-6
/
+0
2012-12-17
BulletSim: fix vehicles going underground when unsat. Problem was that, when ...
Robert Adams
1
-20
/
+23
2012-12-16
BulletSim: fix vehicles being shot in the air at border crossings because of ...
Robert Adams
1
-2
/
+5
2012-12-11
BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...
Robert Adams
1
-2
/
+2
2012-12-11
BulletSim: add ini file and command line parameters to control
Robert Adams
1
-3
/
+6
2012-12-10
BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...
Robert Adams
1
-3
/
+5
2012-12-06
BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
Robert Adams
1
-83
/
+129
2012-12-06
BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...
Robert Adams
1
-14
/
+28
2012-12-06
BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...
Robert Adams
1
-20
/
+35
2012-12-03
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
1
-35
/
+46
2012-12-03
BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
1
-107
/
+97
2012-12-03
BulletSim: revert angular vertical attraction from motor to code. The motor c...
Robert Adams
1
-47
/
+19
2012-12-03
BulletSim: format vehicle detail logging messages so vehicle changs are group...
Robert Adams
1
-14
/
+14
2012-12-03
BulletSim: localize vehicle property setting so the vehicle prim is only upda...
Robert Adams
1
-33
/
+128
2012-12-01
BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...
Robert Adams
1
-6
/
+6
2012-11-29
BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...
Robert Adams
1
-37
/
+61
2012-11-29
BulletSim: add copyright header where it is missing. Remove some unnecessary ...
Robert Adams
1
-2
/
+0
2012-11-29
BulletSim: reverse direction of hover correction. Removes problem with vehicl...
Robert Adams
1
-8
/
+8
2012-11-28
BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...
Robert Adams
1
-3
/
+15
2012-11-28
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
1
-4
/
+6
2012-11-27
BulletSim: reorganize linear movement routine into separate subroutines enabl...
Robert Adams
1
-58
/
+79
2012-11-27
BulletSim: reorganize angular movement routine into separate subroutines enab...
Robert Adams
1
-95
/
+114
2012-11-27
BulletSim: implementation of vertical attraction motor.
Robert Adams
1
-41
/
+62
2012-11-26
BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
1
-8
/
+13
2012-11-25
BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...
Robert Adams
1
-60
/
+64
2012-11-25
BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...
Robert Adams
1
-89
/
+40
2012-11-25
BulletSim: add BSVMotor as BSDynamics linear motor.
Robert Adams
1
-13
/
+42
2012-11-25
BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...
Robert Adams
1
-1
/
+1
2012-11-25
BulletSim: small change to add position correction force with AddForce rather...
Robert Adams
1
-11
/
+18
2012-11-06
BulletSim: many changes to tune vehicles for BulletSim.
Robert Adams
1
-63
/
+161
2012-11-03
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
1
-3
/
+3
2012-11-03
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
1
-2
/
+2
2012-11-03
BulletSim: vehicle tweeking.
Robert Adams
1
-84
/
+52
2012-11-03
BulletSim: Add gravity force to vehicle. Some debugging additions.
Robert Adams
1
-2
/
+6
2012-11-03
BulletSim: many small changes for vehicles simulation.
Robert Adams
1
-31
/
+40
2012-11-03
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
1
-179
/
+310
2012-10-22
BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...
Robert Adams
1
-2
/
+3
2012-10-22
BulletSim: remove trailing spaces to make git happy.
Robert Adams
1
-5
/
+5
2012-10-11
BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...
Robert Adams
1
-3
/
+3
2012-10-11
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
1
-6
/
+6
2012-10-11
BulletSim: Fix crash when linking large physical linksets.
Robert Adams
1
-1
/
+1
2012-10-02
BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...
Robert Adams
1
-39
/
+57
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