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My fork of OpenSim for IG and MG, called SledjChisl.
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BulletSPlugin
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BSDynamics.cs
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2013-01-24
BulletSim: reduce the zeroing threshold for rotational velocity.
Robert Adams
1
-3
/
+1
2013-01-23
BulletSim: remove setting of vehicle InterpolationRotationalVelocity.
Robert Adams
1
-34
/
+32
2013-01-21
BulletSim: Tweeks to vehicle motion.
Robert Adams
1
-13
/
+8
2013-01-20
BulletSim: More aggressive as setting character velocity to zero
Robert Adams
1
-72
/
+71
2013-01-20
BulletSim: small fix making sure terrain height is calculated
Robert Adams
1
-1
/
+3
2013-01-20
BulletSim: modify motors to return correction rather than current value
Robert Adams
1
-27
/
+14
2013-01-17
BulletSim: Add one function that all actors who act on the physical
Robert Adams
1
-1
/
+2
2013-01-15
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
Robert Adams
1
-6
/
+6
2013-01-15
BulletSim: tweeks to improve hover.
Robert Adams
1
-5
/
+21
2013-01-15
BulletSim: temporarily disable banking and direction deflection
Robert Adams
1
-8
/
+24
2013-01-11
BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
1
-7
/
+6
2013-01-11
BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
1
-30
/
+96
2013-01-11
BulletSim: Redo linear function coding so they can better interact. New algor...
Robert Adams
1
-62
/
+85
2013-01-11
BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
1
-19
/
+23
2013-01-08
BulletSim: Fix hover height (boats float at the correct level).
Robert Adams
1
-6
/
+10
2013-01-07
BulletSim: improve vehicle angular banking and deflection computation. Rotate...
Robert Adams
1
-19
/
+18
2013-01-06
BulletSim: update DLLs and SOs with better debugging output.
Robert Adams
1
-1
/
+3
2012-12-31
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
1
-2
/
+2
2012-12-31
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
1
-6
/
+6
2012-12-31
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
1
-5
/
+5
2012-12-27
BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...
Robert Adams
1
-0
/
+6
2012-12-25
BulletSim: make llBuoyancy work. For some reason, Bullet resets an
Robert Adams
1
-0
/
+3
2012-12-21
BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...
Robert Adams
1
-9
/
+28
2012-12-21
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
1
-1
/
+1
2012-12-20
BulletSim: fix incorrectly defined property changed flag.
Robert Adams
1
-3
/
+1
2012-12-20
BulletSim: replace use of funky nullable values for vehicle property update c...
Robert Adams
1
-26
/
+43
2012-12-20
BulletSim: angularMotorUp working again (seems a little slow as it takes long...
Robert Adams
1
-21
/
+44
2012-12-18
BulletSim: improve angularVerticalAttraction calculation to compute angular c...
Robert Adams
1
-18
/
+15
2012-12-17
BulletSim: apply friction to linear and angular motion before returning advan...
Robert Adams
1
-6
/
+0
2012-12-17
BulletSim: fix vehicles going underground when unsat. Problem was that, when ...
Robert Adams
1
-20
/
+23
2012-12-16
BulletSim: fix vehicles being shot in the air at border crossings because of ...
Robert Adams
1
-2
/
+5
2012-12-11
BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...
Robert Adams
1
-2
/
+2
2012-12-11
BulletSim: add ini file and command line parameters to control
Robert Adams
1
-3
/
+6
2012-12-10
BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...
Robert Adams
1
-3
/
+5
2012-12-06
BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
Robert Adams
1
-83
/
+129
2012-12-06
BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...
Robert Adams
1
-14
/
+28
2012-12-06
BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...
Robert Adams
1
-20
/
+35
2012-12-03
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
1
-35
/
+46
2012-12-03
BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
1
-107
/
+97
2012-12-03
BulletSim: revert angular vertical attraction from motor to code. The motor c...
Robert Adams
1
-47
/
+19
2012-12-03
BulletSim: format vehicle detail logging messages so vehicle changs are group...
Robert Adams
1
-14
/
+14
2012-12-03
BulletSim: localize vehicle property setting so the vehicle prim is only upda...
Robert Adams
1
-33
/
+128
2012-12-01
BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...
Robert Adams
1
-6
/
+6
2012-11-29
BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...
Robert Adams
1
-37
/
+61
2012-11-29
BulletSim: add copyright header where it is missing. Remove some unnecessary ...
Robert Adams
1
-2
/
+0
2012-11-29
BulletSim: reverse direction of hover correction. Removes problem with vehicl...
Robert Adams
1
-8
/
+8
2012-11-28
BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...
Robert Adams
1
-3
/
+15
2012-11-28
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
1
-4
/
+6
2012-11-27
BulletSim: reorganize linear movement routine into separate subroutines enabl...
Robert Adams
1
-58
/
+79
2012-11-27
BulletSim: reorganize angular movement routine into separate subroutines enab...
Robert Adams
1
-95
/
+114
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