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path: root/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2013-01-24BulletSim: reduce the zeroing threshold for rotational velocity.Robert Adams1-3/+1
2013-01-23BulletSim: remove setting of vehicle InterpolationRotationalVelocity.Robert Adams1-34/+32
2013-01-21BulletSim: Tweeks to vehicle motion.Robert Adams1-13/+8
2013-01-20BulletSim: More aggressive as setting character velocity to zeroRobert Adams1-72/+71
2013-01-20BulletSim: small fix making sure terrain height is calculatedRobert Adams1-1/+3
2013-01-20BulletSim: modify motors to return correction rather than current valueRobert Adams1-27/+14
2013-01-17BulletSim: Add one function that all actors who act on the physicalRobert Adams1-1/+2
2013-01-15BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams1-6/+6
2013-01-15BulletSim: tweeks to improve hover.Robert Adams1-5/+21
2013-01-15BulletSim: temporarily disable banking and direction deflectionRobert Adams1-8/+24
2013-01-11BulletSim: move center of gravity of linkset to its geometric center.Robert Adams1-7/+6
2013-01-11BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams1-30/+96
2013-01-11BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams1-62/+85
2013-01-11BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams1-19/+23
2013-01-08BulletSim: Fix hover height (boats float at the correct level).Robert Adams1-6/+10
2013-01-07BulletSim: improve vehicle angular banking and deflection computation. Rotate...Robert Adams1-19/+18
2013-01-06BulletSim: update DLLs and SOs with better debugging output.Robert Adams1-1/+3
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams1-2/+2
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams1-6/+6
2012-12-31BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams1-5/+5
2012-12-27BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams1-0/+6
2012-12-25BulletSim: make llBuoyancy work. For some reason, Bullet resets anRobert Adams1-0/+3
2012-12-21BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams1-9/+28
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams1-1/+1
2012-12-20BulletSim: fix incorrectly defined property changed flag.Robert Adams1-3/+1
2012-12-20BulletSim: replace use of funky nullable values for vehicle property update c...Robert Adams1-26/+43
2012-12-20BulletSim: angularMotorUp working again (seems a little slow as it takes long...Robert Adams1-21/+44
2012-12-18BulletSim: improve angularVerticalAttraction calculation to compute angular c...Robert Adams1-18/+15
2012-12-17BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams1-6/+0
2012-12-17BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams1-20/+23
2012-12-16BulletSim: fix vehicles being shot in the air at border crossings because of ...Robert Adams1-2/+5
2012-12-11BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...Robert Adams1-2/+2
2012-12-11BulletSim: add ini file and command line parameters to controlRobert Adams1-3/+6
2012-12-10BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...Robert Adams1-3/+5
2012-12-06BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,Robert Adams1-83/+129
2012-12-06BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...Robert Adams1-14/+28
2012-12-06BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams1-20/+35
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams1-35/+46
2012-12-03BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams1-107/+97
2012-12-03BulletSim: revert angular vertical attraction from motor to code. The motor c...Robert Adams1-47/+19
2012-12-03BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams1-14/+14
2012-12-03BulletSim: localize vehicle property setting so the vehicle prim is only upda...Robert Adams1-33/+128
2012-12-01BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams1-6/+6
2012-11-29BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams1-37/+61
2012-11-29BulletSim: add copyright header where it is missing. Remove some unnecessary ...Robert Adams1-2/+0
2012-11-29BulletSim: reverse direction of hover correction. Removes problem with vehicl...Robert Adams1-8/+8
2012-11-28BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...Robert Adams1-3/+15
2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams1-4/+6
2012-11-27BulletSim: reorganize linear movement routine into separate subroutines enabl...Robert Adams1-58/+79
2012-11-27BulletSim: reorganize angular movement routine into separate subroutines enab...Robert Adams1-95/+114