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path: root/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs (follow)
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* BulletSim: add locking to constraintCollection and rename some of the public ↵Robert Adams2012-08-151-49/+45
| | | | method variables to reduce confusion between a physics scene and the real scene.
* BulletSim: Refactor BSConstraintCollection to add a new ↵Robert Adams2012-08-151-4/+12
| | | | RemoveAndDestroyConstraint(BSConstraint xx)
* BulletSim: many, many detailed logging messages for physical linksetRobert Adams2012-08-101-2/+6
| | | | | | | | debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs.
* BulletSim: separate out the constraints by type. The linksets useRobert Adams2012-08-091-10/+0
| | | | | | 6dof constraint but eventually others will be exposed so future features can use all the Bullet capabilities. Force children to generate a position update when unlinked.
* BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams2012-07-311-1/+7
| | | | | | Set ERP and CFM in linkset constraints. Reorder rebuilding of object bodies so they are not rebuilt everytime something is linked and unlinked.
* BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? ↵Robert Adams2012-07-251-178/+178
| | | | Only it's hairdresser knows for sure)
* BulletSim: Add C# classes for storing and tracking constraints.Robert Adams2012-07-251-0/+178