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path: root/OpenSim/Region/Physics/BulletSPlugin/BSConstraint6Dof.cs (follow)
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* BulletSim: remove all the debug printing of pointer formatting ↵Robert Adams2012-12-311-5/+5
| | | | (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...
* BulletSim: another round of conversion: dynamics world and collision object ↵Robert Adams2012-12-311-16/+14
| | | | functions.
* BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams2012-12-241-2/+2
| | | | | | | | to get ready for... Start creation of BulletAPITemplate. This defines the abstract interface functions. Following commits will move over to the new interface. This will enable switching between the managed and unmanaged version of Bullet.
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-101-2/+2
| | | | | | | | | While fixing the above, add methods to physical body and shape pointer wrapper so routines won't have to know that IntPtr.Zero means no physical instance. Fix problem with physical linksets failing after a few sits and unsits by properly restoring child prom positions for compound linksets after multiple selection and deselections.
* BulletSim: remove center-of-mass setting for linksets because it causes the ↵Robert Adams2012-11-031-2/+1
| | | | constraint calculation to pull the objects together.
* BulletSim: rename constraint classes so they show up together alphabetically.Robert Adams2012-11-031-0/+154