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path: root/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs (follow)
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* BulletSim: add an identifier to the TaintObject call so exceptions that happe...Robert Adams2012-08-091-11/+11
* BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams2012-08-081-31/+25
* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-071-7/+34
* BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...Robert Adams2012-08-061-3/+6
* BulletSim: pass collision subscription information to the C++ code so collisi...Robert Adams2012-08-031-1/+17
* BulletSim: Add AddObjectForce to BulletSim API.Robert Adams2012-08-031-3/+23
* BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams2012-07-201-37/+32
* Clean up collision reporting code so they are properly passed toRobert Adams2012-07-061-41/+61
* BulletSim: make avatar animations update properly.Robert Adams2012-03-261-4/+20
* BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams2012-03-231-2/+2
* BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams2012-03-231-3/+6
* BulletSim: set buoyancy in only one placeRobert Adams2012-03-231-5/+3
* Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-201-1/+2
* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-251-1/+1
* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-7/+24
* BulletSim: Parameters settable from ini file. Linksets. Physical property val...Robert Adams2011-08-051-5/+6
* BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-221-3/+9
* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-221-2/+3
* BulletSim initial checkinRobert Adams2011-06-201-0/+426