Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon. | Robert Adams | 2012-07-20 | 1 | -37/+32 |
| | | | | Cleaned up code and got rid of compile warnings. | ||||
* | Clean up collision reporting code so they are properly passed to | Robert Adams | 2012-07-06 | 1 | -41/+61 |
| | | | | | the simulator in batches. More comments. | ||||
* | BulletSim: make avatar animations update properly. | Robert Adams | 2012-03-26 | 1 | -4/+20 |
| | | | | | | | It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions. | ||||
* | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵ | Robert Adams | 2012-03-23 | 1 | -2/+2 |
| | | | | friction and restitution runtime settable parameters. | ||||
* | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵ | Robert Adams | 2012-03-23 | 1 | -3/+6 |
| | | | | buoyancy for flying. Tweek avatar default friction and resititution | ||||
* | BulletSim: set buoyancy in only one place | Robert Adams | 2012-03-23 | 1 | -5/+3 |
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* | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 2011-12-20 | 1 | -1/+2 |
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* | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -1/+1 |
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* | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 2011-08-18 | 1 | -7/+24 |
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* | BulletSim: Parameters settable from ini file. Linksets. Physical property ↵ | Robert Adams | 2011-08-05 | 1 | -5/+6 |
| | | | | value tuning | ||||
* | BulletSim: fix buoyancy for prims. Start of configurable physics parameters. | Robert Adams | 2011-07-22 | 1 | -3/+9 |
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* | Pass collisions and updates in pinned memory (saves marshaling). | Robert.Adams | 2011-07-22 | 1 | -2/+3 |
| | | | | | Fix folding feet by using collision normals. Add constraint specification. | ||||
* | BulletSim initial checkin | Robert Adams | 2011-06-20 | 1 | -0/+426 |