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path: root/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs (follow)
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* BulletSim: clean up detail logging by adding many more debug log statements ↵Robert Adams2012-08-151-0/+2
| | | | and then commenting out most of the additions.
* BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams2012-08-151-6/+10
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* BulletSim: many, many detailed logging messages for physical linksetRobert Adams2012-08-101-1/+1
| | | | | | | | debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs.
* BulletSim: Add module names to DetailLog output. Fix some problems with ↵Robert Adams2012-08-101-2/+6
| | | | linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.
* BulletSim: add an identifier to the TaintObject call so exceptions that ↵Robert Adams2012-08-091-11/+11
| | | | happen when the taint is invoked can be debugged
* BulletSim: add avatar code to keep avatars from ending up trapped under the ↵Robert Adams2012-08-081-31/+25
| | | | terrain
* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-071-7/+34
| | | | | | | | This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
* BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵Robert Adams2012-08-061-3/+6
| | | | multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
* BulletSim: pass collision subscription information to the C++ code so ↵Robert Adams2012-08-031-1/+17
| | | | collisions on objects that don't care are not reported up.
* BulletSim: Add AddObjectForce to BulletSim API.Robert Adams2012-08-031-3/+23
| | | | | | Add interface 2 enhancements to BSCharacter. Modify AddForce and SetForce to use the new Bullet interface. More DetailLog statements for character.
* BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams2012-07-201-37/+32
| | | | Cleaned up code and got rid of compile warnings.
* Clean up collision reporting code so they are properly passed toRobert Adams2012-07-061-41/+61
| | | | | the simulator in batches. More comments.
* BulletSim: make avatar animations update properly.Robert Adams2012-03-261-4/+20
| | | | | | | It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions.
* BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams2012-03-231-2/+2
| | | | friction and restitution runtime settable parameters.
* BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams2012-03-231-3/+6
| | | | buoyancy for flying. Tweek avatar default friction and resititution
* BulletSim: set buoyancy in only one placeRobert Adams2012-03-231-5/+3
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* Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-201-1/+2
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* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-251-1/+1
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* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-7/+24
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* BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams2011-08-051-5/+6
| | | | value tuning
* BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-221-3/+9
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* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-221-2/+3
| | | | | Fix folding feet by using collision normals. Add constraint specification.
* BulletSim initial checkinRobert Adams2011-06-201-0/+426