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path: root/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs (follow)
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* Clean up collision reporting code so they are properly passed toRobert Adams2012-07-061-41/+61
| | | | | the simulator in batches. More comments.
* BulletSim: make avatar animations update properly.Robert Adams2012-03-261-4/+20
| | | | | | | It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions.
* BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams2012-03-231-2/+2
| | | | friction and restitution runtime settable parameters.
* BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams2012-03-231-3/+6
| | | | buoyancy for flying. Tweek avatar default friction and resititution
* BulletSim: set buoyancy in only one placeRobert Adams2012-03-231-5/+3
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* Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-201-1/+2
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* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-251-1/+1
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* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-7/+24
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* BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams2011-08-051-5/+6
| | | | value tuning
* BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-221-3/+9
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* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-221-2/+3
| | | | | Fix folding feet by using collision normals. Add constraint specification.
* BulletSim initial checkinRobert Adams2011-06-201-0/+426