| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou... | Robert Adams | 2012-11-21 | 1 | -3/+4 |
* | BulletSim: fix the problem with flying being disabled when crossing region bo... | Robert Adams | 2012-11-18 | 1 | -2/+6 |
* | BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag... | Robert Adams | 2012-11-06 | 1 | -7/+20 |
* | BulletSim: debugging of compound shape implementation of linksets. | Robert Adams | 2012-11-03 | 1 | -7/+6 |
* | BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass... | Robert Adams | 2012-11-03 | 1 | -5/+15 |
* | BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab... | Robert Adams | 2012-11-03 | 1 | -15/+4 |
* | BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ... | Robert Adams | 2012-11-03 | 1 | -39/+39 |
* | BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert... | Robert Adams | 2012-11-03 | 1 | -5/+10 |
* | BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'. | Robert Adams | 2012-11-03 | 1 | -1/+1 |
* | BulletSim: Add banking and other new code to vechile dynamics. Add third part... | Robert Adams | 2012-11-03 | 1 | -1/+1 |
* | BulletSim: fix problem with avatars sinking into the ground. | Robert Adams | 2012-10-23 | 1 | -9/+18 |
* | BulletSim: remove trailing spaces to make git happy. | Robert Adams | 2012-10-22 | 1 | -5/+5 |
* | BulletSim: add asset fetching so BulletSim works with new physics asset handl... | Robert Adams | 2012-10-19 | 1 | -2/+1 |
* | BulletSim: reorder avatar collision checking to eliminate double collision_end. | Robert Adams | 2012-10-19 | 1 | -16/+17 |
* | BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE. | Robert Adams | 2012-10-19 | 1 | -20/+26 |
* | BulletSim: remove code in ShapeCollection that hinted at shape sharing. | Robert Adams | 2012-10-19 | 1 | -31/+25 |
* | BulletSim: Fix small problems with last patch: BSScene.World properly initial... | Robert Adams | 2012-10-19 | 1 | -1/+1 |
* | BulletSim: Update BSCharacter to use API2 interface. | Robert Adams | 2012-10-19 | 1 | -49/+133 |
* | BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ... | Robert Adams | 2012-10-11 | 1 | -2/+2 |
* | BulletSim: Add Force* operations to objects to allow direct push to engine. | Robert Adams | 2012-10-11 | 1 | -0/+11 |
* | BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ... | Robert Adams | 2012-10-02 | 1 | -0/+26 |
* | BulletSim: fix the FloatOnWater code so avatars can normally go underwater. | Robert Adams | 2012-10-02 | 1 | -1/+1 |
* | BulletSim: impliment FloatOnWater OS function. | Robert Adams | 2012-10-02 | 1 | -10/+31 |
* | BulletSim: remove the trailing spaces from lines to make git happier | Robert Adams | 2012-09-27 | 1 | -93/+92 |
* | BulletSim: btGhostObjects working to make 'volume detect' work. | Robert Adams | 2012-09-27 | 1 | -2/+8 |
* | BulletSim: renamed members of BulletShape, BulletSim and BulletBody | Robert Adams | 2012-09-27 | 1 | -6/+6 |
* | BulletSim: complete code for managed code shape and body tracking. Not debugged. | Robert Adams | 2012-09-27 | 1 | -1/+1 |
* | BulletSim: Convert BSCharacter to use common BSPhysObject code and variables. | Robert Adams | 2012-09-27 | 1 | -38/+28 |
* | BulletSim: move a bunch of common logic out of BSPrim and BSCharacter | Robert Adams | 2012-09-27 | 1 | -156/+82 |
* | BulletSim: Remove calculation and passing of unused collied object type. | Robert Adams | 2012-09-15 | 1 | -5/+3 |
* | BulletSim: Way too many changes in one commit. | Robert Adams | 2012-09-15 | 1 | -8/+9 |
* | BulletSim: Add Bullet body and shape to BSPhysObject and rename | Robert Adams | 2012-09-07 | 1 | -5/+6 |
* | BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn... | Robert Adams | 2012-09-07 | 1 | -0/+1 |
* | BulletSim: Update BulletSimAPI to match the DLL interface. | Robert Adams | 2012-08-31 | 1 | -1/+1 |
* | BulletSim: clean up some variable naming for consistancy. | Robert Adams | 2012-08-31 | 1 | -41/+37 |
* | BulletSim: Changes to terrain storage and management so mega-regions work. | Robert Adams | 2012-08-31 | 1 | -6/+31 |
* | BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink... | Robert Adams | 2012-08-31 | 1 | -11/+20 |
* | BulletSim: restore most of the Detail logging statements. Will have | Robert Adams | 2012-08-17 | 1 | -10/+11 |
* | BulletSim: clean up detail logging by adding many more debug log statements a... | Robert Adams | 2012-08-15 | 1 | -0/+2 |
* | BulletSim: Add the class BSCharacter to the DetailLog output | Robert Adams | 2012-08-15 | 1 | -6/+10 |
* | BulletSim: many, many detailed logging messages for physical linkset | Robert Adams | 2012-08-10 | 1 | -1/+1 |
* | BulletSim: Add module names to DetailLog output. Fix some problems with links... | Robert Adams | 2012-08-10 | 1 | -2/+6 |
* | BulletSim: add an identifier to the TaintObject call so exceptions that happe... | Robert Adams | 2012-08-09 | 1 | -11/+11 |
* | BulletSim: add avatar code to keep avatars from ending up trapped under the t... | Robert Adams | 2012-08-08 | 1 | -31/+25 |
* | BulletSim: Added avatar capsule scaling for size of avatar. | Robert Adams | 2012-08-07 | 1 | -7/+34 |
* | BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl... | Robert Adams | 2012-08-06 | 1 | -3/+6 |
* | BulletSim: pass collision subscription information to the C++ code so collisi... | Robert Adams | 2012-08-03 | 1 | -1/+17 |
* | BulletSim: Add AddObjectForce to BulletSim API. | Robert Adams | 2012-08-03 | 1 | -3/+23 |
* | BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon. | Robert Adams | 2012-07-20 | 1 | -37/+32 |
* | Clean up collision reporting code so they are properly passed to | Robert Adams | 2012-07-06 | 1 | -41/+61 |