| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: add ID parameter to TaintedObject calls so logging will include Lo... | Robert Adams | 2013-09-11 | 1 | -13/+13 |
* | BulletSim: adjust avatar capsule height calculation to be closer to defined S... | Robert Adams | 2013-09-11 | 1 | -5/+10 |
* | BulletSim: add physical object initialized flag so updates and collisions | Robert Adams | 2013-08-14 | 1 | -0/+4 |
* | BulletSim: move the creation of the avatar movement actor creating to | Robert Adams | 2013-08-13 | 1 | -7/+7 |
* | BulletSim: add check in avatar stair step code to verify the collision | Robert Adams | 2013-08-12 | 1 | -0/+1 |
* | BulletSim: adjust avatar position when the avatar's size is changed. | Robert Adams | 2013-08-08 | 1 | -2/+10 |
* | BulletSim: make density display and return value consistant with how | Robert Adams | 2013-07-30 | 1 | -1/+1 |
* | BulletSim: add position resetting for stationary avatars so they don't | Robert Adams | 2013-07-18 | 1 | -4/+4 |
* | BulletSim: rename position and orientation variables to remove the | Robert Adams | 2013-07-07 | 1 | -45/+33 |
* | BulletSim: a better version of llMoveToTarget that doesn't go crazy. | Robert Adams | 2013-06-30 | 1 | -1/+1 |
* | BulletSim: fix problem with walking up stairs that are oriented | Robert Adams | 2013-05-22 | 1 | -2/+9 |
* | BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you... | Vegaslon | 2013-05-14 | 1 | -2/+5 |
* | BulletSim: add adjustment for avatar capsule height scaling. Makes | Robert Adams | 2013-05-13 | 1 | -4/+23 |
* | BulletSim: remove trailing white space to make git happier. No functional cha... | Robert Adams | 2013-04-29 | 1 | -3/+3 |
* | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys... | Robert Adams | 2013-04-29 | 1 | -56/+56 |
* | BulletSim: massive refactor of shape classes. Removed shape specific code fro... | Robert Adams | 2013-04-29 | 1 | -12/+7 |
* | BulletSim: clean up actor code so routines use the same coding pattern. | Robert Adams | 2013-04-08 | 1 | -0/+3 |
* | BulletSim: complete movement of physical object action code out of the | Robert Adams | 2013-04-08 | 1 | -230/+38 |
* | BulletSim: stop an avatar from moving if standing on a stationary | Robert Adams | 2013-03-31 | 1 | -1/+8 |
* | BulletSim: fix race condition when creating very large mega-regions. | Robert Adams | 2013-03-28 | 1 | -2/+2 |
* | BulletSim: remove the ability for avatars to fly off the edge of | Robert Adams | 2013-03-09 | 1 | -16/+13 |
* | BulletSim: tweeks to make avatar jump work better. | Robert Adams | 2013-02-25 | 1 | -4/+6 |
* | BulletSim: add OutOfBounds logic and some position sanity checking | Robert Adams | 2013-02-21 | 1 | -4/+3 |
* | BulletSim: fix density since the simulator/viewer track density in a | Robert Adams | 2013-02-12 | 1 | -2/+11 |
* | BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula... | Robert Adams | 2013-02-12 | 1 | -1/+1 |
* | BulletSim: Change BSCharacter to use new base Density and Friction | Robert Adams | 2013-02-08 | 1 | -15/+11 |
* | BulletSim: fix avatar bobbing or jiggling while stationary flying. | Robert Adams | 2013-02-08 | 1 | -13/+16 |
* | BulletSim: include the linkage to the layered prim implementation. Separate l... | Robert Adams | 2013-02-08 | 1 | -1/+1 |
* | BulletSim: add user setting of friction, density and restitution. | Robert Adams | 2013-02-07 | 1 | -2/+3 |
* | BulletSim: fix crash caused when linksets were rebuilt. A problem added | Robert Adams | 2013-01-31 | 1 | -2/+2 |
* | BulletSim: clean up TargetVelocity implementation by using the default defn i... | Robert Adams | 2013-01-31 | 1 | -2/+2 |
* | BulletSim: do not zero an avatar's standing velocity if it is standing | Robert Adams | 2013-01-28 | 1 | -6/+7 |
* | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 2013-01-21 | 1 | -1/+1 |
* | BulletSim: More aggressive as setting character velocity to zero | Robert Adams | 2013-01-20 | 1 | -7/+23 |
* | BulletSim: fix problem of avatar sliding very slowly occasionally after stopp... | Robert Adams | 2013-01-20 | 1 | -34/+41 |
* | BulletSim: modify motors to return correction rather than current value | Robert Adams | 2013-01-20 | 1 | -1/+2 |
* | BulletSim: reduce jitter in avatar velocity when walking or flying. | Robert Adams | 2013-01-18 | 1 | -1/+8 |
* | BulletSim: Add one function that all actors who act on the physical | Robert Adams | 2013-01-17 | 1 | -0/+3 |
* | BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP. | Robert Adams | 2013-01-15 | 1 | -1/+1 |
* | BulletSim: add debugging messages to know when assets for physical | Robert Adams | 2013-01-15 | 1 | -1/+4 |
* | BulletSim: fix not moving physical objects below terrain to over terrain. | Robert Adams | 2013-01-14 | 1 | -2/+2 |
* | BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ... | Robert Adams | 2013-01-11 | 1 | -0/+4 |
* | BulletSim: add function to push avatar up when hitting stairs. | Robert Adams | 2013-01-07 | 1 | -26/+71 |
* | BulletSim: comments and removing small compile errors introduced in last commit. | Robert Adams | 2013-01-06 | 1 | -2/+0 |
* | BulletSim: convert avatar movement from a force to an impulse. Shouldn't | Robert Adams | 2013-01-04 | 1 | -2/+2 |
* | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ... | Robert Adams | 2012-12-31 | 1 | -17/+17 |
* | BulletSim: another round of conversion: dynamics world and collision object f... | Robert Adams | 2012-12-31 | 1 | -23/+23 |
* | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ... | Robert Adams | 2012-12-31 | 1 | -5/+3 |
* | BulletSim: remove check for small motor movement because, while it | Robert Adams | 2012-12-29 | 1 | -2/+5 |
* | BulletSim: an 'if' to suppress multiple setting of avatar orientation. | Robert Adams | 2012-12-29 | 1 | -5/+9 |