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opensim-SC_OLD
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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Physics
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BulletSPlugin
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BSCharacter.cs
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Author
Age
Files
Lines
*
BulletSim: fix not moving physical objects below terrain to over terrain.
Robert Adams
2013-01-14
1
-2
/
+2
*
BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
2013-01-11
1
-0
/
+4
*
BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
2013-01-07
1
-26
/
+71
*
BulletSim: comments and removing small compile errors introduced in last commit.
Robert Adams
2013-01-06
1
-2
/
+0
*
BulletSim: convert avatar movement from a force to an impulse. Shouldn't
Robert Adams
2013-01-04
1
-2
/
+2
*
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
2012-12-31
1
-17
/
+17
*
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
2012-12-31
1
-23
/
+23
*
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
2012-12-31
1
-5
/
+3
*
BulletSim: remove check for small motor movement because, while it
Robert Adams
2012-12-29
1
-2
/
+5
*
BulletSim: an 'if' to suppress multiple setting of avatar orientation.
Robert Adams
2012-12-29
1
-5
/
+9
*
BulletSim: tweeking avatar capsule code in an attempt to have
Robert Adams
2012-12-29
1
-43
/
+61
*
BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
Robert Adams
2012-12-28
1
-3
/
+3
*
BulletSim: fix problem of avatars appearing to walk through walls
Robert Adams
2012-12-28
1
-51
/
+55
*
BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...
Robert Adams
2012-12-27
1
-22
/
+14
*
BulletSim: complete applyImpulse function in BSCharacter (like I said
Robert Adams
2012-12-27
1
-8
/
+17
*
BulletSim: stop avatar from sliding VERY slowly after walking by
Robert Adams
2012-12-25
1
-3
/
+2
*
BulletSim: Fix single physical prim reporting its mass as zero.
Robert Adams
2012-12-24
1
-4
/
+5
*
BulletSim: modify avatar motor code to make falling movement better. Clean up...
Robert Adams
2012-12-22
1
-34
/
+41
*
BulletSim: remove the movement decay while flying. Made flying slow down over...
Robert Adams
2012-12-21
1
-6
/
+0
*
BulletSim: add BSPhysObject code to manage registrations of preStep events. U...
Robert Adams
2012-12-21
1
-0
/
+2
*
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
2012-12-21
1
-15
/
+15
*
BulletSim: small fix to avatar movement motor use which keeps avatar from fly...
Robert Adams
2012-12-21
1
-1
/
+2
*
BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...
Robert Adams
2012-12-21
1
-1
/
+76
*
BulletSim: add check for border crossing in character position sanity check.
Robert Adams
2012-12-16
1
-2
/
+10
*
BulletSim: Add 'BulletSimData' which separates structures created
Robert Adams
2012-12-13
1
-3
/
+2
*
BulletSim: fix problem of avatar's floating off the ground after unsitting. R...
Robert Adams
2012-12-12
1
-8
/
+10
*
BulletSim: protect character property setting to remove crash from taints set...
Robert Adams
2012-12-11
1
-20
/
+40
*
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
2012-12-10
1
-0
/
+2
*
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
2012-12-03
1
-2
/
+2
*
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
2012-11-28
1
-1
/
+1
*
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
1
-2
/
+2
*
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
1
-7
/
+17
*
BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
2012-11-21
1
-1
/
+1
*
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
1
-2
/
+2
*
BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...
Robert Adams
2012-11-21
1
-3
/
+4
*
BulletSim: fix the problem with flying being disabled when crossing region bo...
Robert Adams
2012-11-18
1
-2
/
+6
*
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...
Robert Adams
2012-11-06
1
-7
/
+20
*
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
2012-11-03
1
-7
/
+6
*
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...
Robert Adams
2012-11-03
1
-5
/
+15
*
BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
2012-11-03
1
-15
/
+4
*
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
2012-11-03
1
-39
/
+39
*
BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...
Robert Adams
2012-11-03
1
-5
/
+10
*
BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.
Robert Adams
2012-11-03
1
-1
/
+1
*
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
2012-11-03
1
-1
/
+1
*
BulletSim: fix problem with avatars sinking into the ground.
Robert Adams
2012-10-23
1
-9
/
+18
*
BulletSim: remove trailing spaces to make git happy.
Robert Adams
2012-10-22
1
-5
/
+5
*
BulletSim: add asset fetching so BulletSim works with new physics asset handl...
Robert Adams
2012-10-19
1
-2
/
+1
*
BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
2012-10-19
1
-16
/
+17
*
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
2012-10-19
1
-20
/
+26
*
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
2012-10-19
1
-31
/
+25
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