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path: root/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs (follow)
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* BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams2013-01-141-2/+2
* BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams2013-01-111-0/+4
* BulletSim: add function to push avatar up when hitting stairs.Robert Adams2013-01-071-26/+71
* BulletSim: comments and removing small compile errors introduced in last commit.Robert Adams2013-01-061-2/+0
* BulletSim: convert avatar movement from a force to an impulse. Shouldn'tRobert Adams2013-01-041-2/+2
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-17/+17
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-23/+23
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-5/+3
* BulletSim: remove check for small motor movement because, while itRobert Adams2012-12-291-2/+5
* BulletSim: an 'if' to suppress multiple setting of avatar orientation.Robert Adams2012-12-291-5/+9
* BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams2012-12-291-43/+61
* BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocityRobert Adams2012-12-281-3/+3
* BulletSim: fix problem of avatars appearing to walk through wallsRobert Adams2012-12-281-51/+55
* BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams2012-12-271-22/+14
* BulletSim: complete applyImpulse function in BSCharacter (like I saidRobert Adams2012-12-271-8/+17
* BulletSim: stop avatar from sliding VERY slowly after walking byRobert Adams2012-12-251-3/+2
* BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-241-4/+5
* BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams2012-12-221-34/+41
* BulletSim: remove the movement decay while flying. Made flying slow down over...Robert Adams2012-12-211-6/+0
* BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams2012-12-211-0/+2
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-211-15/+15
* BulletSim: small fix to avatar movement motor use which keeps avatar from fly...Robert Adams2012-12-211-1/+2
* BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams2012-12-211-1/+76
* BulletSim: add check for border crossing in character position sanity check.Robert Adams2012-12-161-2/+10
* BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams2012-12-131-3/+2
* BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams2012-12-121-8/+10
* BulletSim: protect character property setting to remove crash from taints set...Robert Adams2012-12-111-20/+40
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-101-0/+2
* BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-031-2/+2
* BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams2012-11-281-1/+1
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-2/+2
* BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-211-7/+17
* BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams2012-11-211-1/+1
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-211-2/+2
* BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...Robert Adams2012-11-211-3/+4
* BulletSim: fix the problem with flying being disabled when crossing region bo...Robert Adams2012-11-181-2/+6
* BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams2012-11-061-7/+20
* BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-031-7/+6
* BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams2012-11-031-5/+15
* BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams2012-11-031-15/+4
* BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-031-39/+39
* BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams2012-11-031-5/+10
* BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.Robert Adams2012-11-031-1/+1
* BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams2012-11-031-1/+1
* BulletSim: fix problem with avatars sinking into the ground.Robert Adams2012-10-231-9/+18
* BulletSim: remove trailing spaces to make git happy.Robert Adams2012-10-221-5/+5
* BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams2012-10-191-2/+1
* BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams2012-10-191-16/+17
* BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams2012-10-191-20/+26
* BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams2012-10-191-31/+25