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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BSCharacter.cs
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Author
Age
Files
Lines
*
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple...
Robert Adams
2014-11-30
1
-0
/
+4
*
Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not cal...
Justin Clark-Casey (justincc)
2014-11-29
1
-1
/
+1
*
minor: Remove a few indenting problems introduced to recent 265fe349 and conv...
Justin Clark-Casey (justincc)
2014-11-29
1
-3
/
+3
*
Somewhat improve avatar region crossings by properly preserving velocity when...
Justin Clark-Casey (justincc)
2014-11-29
1
-10
/
+31
*
Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether a...
Justin Clark-Casey (justincc)
2014-11-25
1
-2
/
+6
*
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...
Justin Clark-Casey
2014-11-19
1
-3
/
+3
*
Fix issue with BulletSim avatar level flight jitter by commenting out RawVelo...
Justin Clark-Casey (justincc)
2014-05-30
1
-1
/
+12
*
BulletSim: make avatar physical shape to be a rectangle rather than
Robert Adams
2014-04-02
1
-5
/
+12
*
BulletSim: Fix jumping while running. Was unintentional taking way all upward...
Vegaslon
2014-03-22
1
-1
/
+1
*
BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...
Robert Adams
2013-09-11
1
-13
/
+13
*
BulletSim: adjust avatar capsule height calculation to be closer to defined S...
Robert Adams
2013-09-11
1
-5
/
+10
*
BulletSim: add physical object initialized flag so updates and collisions
Robert Adams
2013-08-14
1
-0
/
+4
*
BulletSim: move the creation of the avatar movement actor creating to
Robert Adams
2013-08-13
1
-7
/
+7
*
BulletSim: add check in avatar stair step code to verify the collision
Robert Adams
2013-08-12
1
-0
/
+1
*
BulletSim: adjust avatar position when the avatar's size is changed.
Robert Adams
2013-08-08
1
-2
/
+10
*
BulletSim: make density display and return value consistant with how
Robert Adams
2013-07-30
1
-1
/
+1
*
BulletSim: add position resetting for stationary avatars so they don't
Robert Adams
2013-07-18
1
-4
/
+4
*
BulletSim: rename position and orientation variables to remove the
Robert Adams
2013-07-07
1
-45
/
+33
*
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
Robert Adams
2013-06-30
1
-1
/
+1
*
BulletSim: fix problem with walking up stairs that are oriented
Robert Adams
2013-05-22
1
-2
/
+9
*
BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...
Vegaslon
2013-05-14
1
-2
/
+5
*
BulletSim: add adjustment for avatar capsule height scaling. Makes
Robert Adams
2013-05-13
1
-4
/
+23
*
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
2013-04-29
1
-3
/
+3
*
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...
Robert Adams
2013-04-29
1
-56
/
+56
*
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
2013-04-29
1
-12
/
+7
*
BulletSim: clean up actor code so routines use the same coding pattern.
Robert Adams
2013-04-08
1
-0
/
+3
*
BulletSim: complete movement of physical object action code out of the
Robert Adams
2013-04-08
1
-230
/
+38
*
BulletSim: stop an avatar from moving if standing on a stationary
Robert Adams
2013-03-31
1
-1
/
+8
*
BulletSim: fix race condition when creating very large mega-regions.
Robert Adams
2013-03-28
1
-2
/
+2
*
BulletSim: remove the ability for avatars to fly off the edge of
Robert Adams
2013-03-09
1
-16
/
+13
*
BulletSim: tweeks to make avatar jump work better.
Robert Adams
2013-02-25
1
-4
/
+6
*
BulletSim: add OutOfBounds logic and some position sanity checking
Robert Adams
2013-02-21
1
-4
/
+3
*
BulletSim: fix density since the simulator/viewer track density in a
Robert Adams
2013-02-12
1
-2
/
+11
*
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...
Robert Adams
2013-02-12
1
-1
/
+1
*
BulletSim: Change BSCharacter to use new base Density and Friction
Robert Adams
2013-02-08
1
-15
/
+11
*
BulletSim: fix avatar bobbing or jiggling while stationary flying.
Robert Adams
2013-02-08
1
-13
/
+16
*
BulletSim: include the linkage to the layered prim implementation. Separate l...
Robert Adams
2013-02-08
1
-1
/
+1
*
BulletSim: add user setting of friction, density and restitution.
Robert Adams
2013-02-07
1
-2
/
+3
*
BulletSim: fix crash caused when linksets were rebuilt. A problem added
Robert Adams
2013-01-31
1
-2
/
+2
*
BulletSim: clean up TargetVelocity implementation by using the default defn i...
Robert Adams
2013-01-31
1
-2
/
+2
*
BulletSim: do not zero an avatar's standing velocity if it is standing
Robert Adams
2013-01-28
1
-6
/
+7
*
BulletSim: allow changing position and rotation of a child of a linkset
Robert Adams
2013-01-21
1
-1
/
+1
*
BulletSim: More aggressive as setting character velocity to zero
Robert Adams
2013-01-20
1
-7
/
+23
*
BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...
Robert Adams
2013-01-20
1
-34
/
+41
*
BulletSim: modify motors to return correction rather than current value
Robert Adams
2013-01-20
1
-1
/
+2
*
BulletSim: reduce jitter in avatar velocity when walking or flying.
Robert Adams
2013-01-18
1
-1
/
+8
*
BulletSim: Add one function that all actors who act on the physical
Robert Adams
2013-01-17
1
-0
/
+3
*
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
Robert Adams
2013-01-15
1
-1
/
+1
*
BulletSim: add debugging messages to know when assets for physical
Robert Adams
2013-01-15
1
-1
/
+4
*
BulletSim: fix not moving physical objects below terrain to over terrain.
Robert Adams
2013-01-14
1
-2
/
+2
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