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opensim-SC_OLD
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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BSCharacter.cs
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Author
Age
Files
Lines
*
BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...
Robert Adams
2012-12-27
1
-22
/
+14
*
BulletSim: complete applyImpulse function in BSCharacter (like I said
Robert Adams
2012-12-27
1
-8
/
+17
*
BulletSim: stop avatar from sliding VERY slowly after walking by
Robert Adams
2012-12-25
1
-3
/
+2
*
BulletSim: Fix single physical prim reporting its mass as zero.
Robert Adams
2012-12-24
1
-4
/
+5
*
BulletSim: modify avatar motor code to make falling movement better. Clean up...
Robert Adams
2012-12-22
1
-34
/
+41
*
BulletSim: remove the movement decay while flying. Made flying slow down over...
Robert Adams
2012-12-21
1
-6
/
+0
*
BulletSim: add BSPhysObject code to manage registrations of preStep events. U...
Robert Adams
2012-12-21
1
-0
/
+2
*
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
2012-12-21
1
-15
/
+15
*
BulletSim: small fix to avatar movement motor use which keeps avatar from fly...
Robert Adams
2012-12-21
1
-1
/
+2
*
BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...
Robert Adams
2012-12-21
1
-1
/
+76
*
BulletSim: add check for border crossing in character position sanity check.
Robert Adams
2012-12-16
1
-2
/
+10
*
BulletSim: Add 'BulletSimData' which separates structures created
Robert Adams
2012-12-13
1
-3
/
+2
*
BulletSim: fix problem of avatar's floating off the ground after unsitting. R...
Robert Adams
2012-12-12
1
-8
/
+10
*
BulletSim: protect character property setting to remove crash from taints set...
Robert Adams
2012-12-11
1
-20
/
+40
*
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
2012-12-10
1
-0
/
+2
*
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
2012-12-03
1
-2
/
+2
*
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
2012-11-28
1
-1
/
+1
*
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
1
-2
/
+2
*
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
1
-7
/
+17
*
BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
2012-11-21
1
-1
/
+1
*
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
1
-2
/
+2
*
BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...
Robert Adams
2012-11-21
1
-3
/
+4
*
BulletSim: fix the problem with flying being disabled when crossing region bo...
Robert Adams
2012-11-18
1
-2
/
+6
*
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...
Robert Adams
2012-11-06
1
-7
/
+20
*
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
2012-11-03
1
-7
/
+6
*
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...
Robert Adams
2012-11-03
1
-5
/
+15
*
BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
2012-11-03
1
-15
/
+4
*
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
2012-11-03
1
-39
/
+39
*
BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...
Robert Adams
2012-11-03
1
-5
/
+10
*
BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.
Robert Adams
2012-11-03
1
-1
/
+1
*
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
2012-11-03
1
-1
/
+1
*
BulletSim: fix problem with avatars sinking into the ground.
Robert Adams
2012-10-23
1
-9
/
+18
*
BulletSim: remove trailing spaces to make git happy.
Robert Adams
2012-10-22
1
-5
/
+5
*
BulletSim: add asset fetching so BulletSim works with new physics asset handl...
Robert Adams
2012-10-19
1
-2
/
+1
*
BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
2012-10-19
1
-16
/
+17
*
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
2012-10-19
1
-20
/
+26
*
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
2012-10-19
1
-31
/
+25
*
BulletSim: Fix small problems with last patch: BSScene.World properly initial...
Robert Adams
2012-10-19
1
-1
/
+1
*
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
2012-10-19
1
-49
/
+133
*
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
2012-10-11
1
-2
/
+2
*
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
2012-10-11
1
-0
/
+11
*
BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...
Robert Adams
2012-10-02
1
-0
/
+26
*
BulletSim: fix the FloatOnWater code so avatars can normally go underwater.
Robert Adams
2012-10-02
1
-1
/
+1
*
BulletSim: impliment FloatOnWater OS function.
Robert Adams
2012-10-02
1
-10
/
+31
*
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
2012-09-27
1
-93
/
+92
*
BulletSim: btGhostObjects working to make 'volume detect' work.
Robert Adams
2012-09-27
1
-2
/
+8
*
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
2012-09-27
1
-6
/
+6
*
BulletSim: complete code for managed code shape and body tracking. Not debugged.
Robert Adams
2012-09-27
1
-1
/
+1
*
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
Robert Adams
2012-09-27
1
-38
/
+28
*
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
2012-09-27
1
-156
/
+82
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