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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BSCharacter.cs
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Author
Age
Files
Lines
*
BulletSim: clean up actor code so routines use the same coding pattern.
Robert Adams
2013-04-08
1
-0
/
+3
*
BulletSim: complete movement of physical object action code out of the
Robert Adams
2013-04-08
1
-230
/
+38
*
BulletSim: stop an avatar from moving if standing on a stationary
Robert Adams
2013-03-31
1
-1
/
+8
*
BulletSim: fix race condition when creating very large mega-regions.
Robert Adams
2013-03-28
1
-2
/
+2
*
BulletSim: remove the ability for avatars to fly off the edge of
Robert Adams
2013-03-09
1
-16
/
+13
*
BulletSim: tweeks to make avatar jump work better.
Robert Adams
2013-02-25
1
-4
/
+6
*
BulletSim: add OutOfBounds logic and some position sanity checking
Robert Adams
2013-02-21
1
-4
/
+3
*
BulletSim: fix density since the simulator/viewer track density in a
Robert Adams
2013-02-12
1
-2
/
+11
*
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...
Robert Adams
2013-02-12
1
-1
/
+1
*
BulletSim: Change BSCharacter to use new base Density and Friction
Robert Adams
2013-02-08
1
-15
/
+11
*
BulletSim: fix avatar bobbing or jiggling while stationary flying.
Robert Adams
2013-02-08
1
-13
/
+16
*
BulletSim: include the linkage to the layered prim implementation. Separate l...
Robert Adams
2013-02-08
1
-1
/
+1
*
BulletSim: add user setting of friction, density and restitution.
Robert Adams
2013-02-07
1
-2
/
+3
*
BulletSim: fix crash caused when linksets were rebuilt. A problem added
Robert Adams
2013-01-31
1
-2
/
+2
*
BulletSim: clean up TargetVelocity implementation by using the default defn i...
Robert Adams
2013-01-31
1
-2
/
+2
*
BulletSim: do not zero an avatar's standing velocity if it is standing
Robert Adams
2013-01-28
1
-6
/
+7
*
BulletSim: allow changing position and rotation of a child of a linkset
Robert Adams
2013-01-21
1
-1
/
+1
*
BulletSim: More aggressive as setting character velocity to zero
Robert Adams
2013-01-20
1
-7
/
+23
*
BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...
Robert Adams
2013-01-20
1
-34
/
+41
*
BulletSim: modify motors to return correction rather than current value
Robert Adams
2013-01-20
1
-1
/
+2
*
BulletSim: reduce jitter in avatar velocity when walking or flying.
Robert Adams
2013-01-18
1
-1
/
+8
*
BulletSim: Add one function that all actors who act on the physical
Robert Adams
2013-01-17
1
-0
/
+3
*
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
Robert Adams
2013-01-15
1
-1
/
+1
*
BulletSim: add debugging messages to know when assets for physical
Robert Adams
2013-01-15
1
-1
/
+4
*
BulletSim: fix not moving physical objects below terrain to over terrain.
Robert Adams
2013-01-14
1
-2
/
+2
*
BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
2013-01-11
1
-0
/
+4
*
BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
2013-01-07
1
-26
/
+71
*
BulletSim: comments and removing small compile errors introduced in last commit.
Robert Adams
2013-01-06
1
-2
/
+0
*
BulletSim: convert avatar movement from a force to an impulse. Shouldn't
Robert Adams
2013-01-04
1
-2
/
+2
*
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
2012-12-31
1
-17
/
+17
*
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
2012-12-31
1
-23
/
+23
*
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
2012-12-31
1
-5
/
+3
*
BulletSim: remove check for small motor movement because, while it
Robert Adams
2012-12-29
1
-2
/
+5
*
BulletSim: an 'if' to suppress multiple setting of avatar orientation.
Robert Adams
2012-12-29
1
-5
/
+9
*
BulletSim: tweeking avatar capsule code in an attempt to have
Robert Adams
2012-12-29
1
-43
/
+61
*
BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
Robert Adams
2012-12-28
1
-3
/
+3
*
BulletSim: fix problem of avatars appearing to walk through walls
Robert Adams
2012-12-28
1
-51
/
+55
*
BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...
Robert Adams
2012-12-27
1
-22
/
+14
*
BulletSim: complete applyImpulse function in BSCharacter (like I said
Robert Adams
2012-12-27
1
-8
/
+17
*
BulletSim: stop avatar from sliding VERY slowly after walking by
Robert Adams
2012-12-25
1
-3
/
+2
*
BulletSim: Fix single physical prim reporting its mass as zero.
Robert Adams
2012-12-24
1
-4
/
+5
*
BulletSim: modify avatar motor code to make falling movement better. Clean up...
Robert Adams
2012-12-22
1
-34
/
+41
*
BulletSim: remove the movement decay while flying. Made flying slow down over...
Robert Adams
2012-12-21
1
-6
/
+0
*
BulletSim: add BSPhysObject code to manage registrations of preStep events. U...
Robert Adams
2012-12-21
1
-0
/
+2
*
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
2012-12-21
1
-15
/
+15
*
BulletSim: small fix to avatar movement motor use which keeps avatar from fly...
Robert Adams
2012-12-21
1
-1
/
+2
*
BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...
Robert Adams
2012-12-21
1
-1
/
+76
*
BulletSim: add check for border crossing in character position sanity check.
Robert Adams
2012-12-16
1
-2
/
+10
*
BulletSim: Add 'BulletSimData' which separates structures created
Robert Adams
2012-12-13
1
-3
/
+2
*
BulletSim: fix problem of avatar's floating off the ground after unsitting. R...
Robert Adams
2012-12-12
1
-8
/
+10
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