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path: root/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs (unfollow)
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2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams1-1/+1
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-2/+2
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams1-7/+17
2012-11-21BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams1-1/+1
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams1-2/+2
2012-11-21BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...Robert Adams1-3/+4
2012-11-18BulletSim: fix the problem with flying being disabled when crossing region bo...Robert Adams1-2/+6
2012-11-06BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams1-7/+20
2012-11-03BulletSim: debugging of compound shape implementation of linksets.Robert Adams1-7/+6
2012-11-03BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams1-5/+15
2012-11-03BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams1-15/+4
2012-11-03BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams1-39/+39
2012-11-03BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams1-5/+10
2012-11-03BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.Robert Adams1-1/+1
2012-11-03BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams1-1/+1
2012-10-23BulletSim: fix problem with avatars sinking into the ground.Robert Adams1-9/+18
2012-10-22BulletSim: remove trailing spaces to make git happy.Robert Adams1-5/+5
2012-10-19BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams1-2/+1
2012-10-19BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams1-16/+17
2012-10-19BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams1-20/+26
2012-10-19BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams1-31/+25
2012-10-19BulletSim: Fix small problems with last patch: BSScene.World properly initial...Robert Adams1-1/+1
2012-10-19BulletSim: Update BSCharacter to use API2 interface.Robert Adams1-49/+133
2012-10-11BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams1-2/+2
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams1-0/+11
2012-10-02BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...Robert Adams1-0/+26
2012-10-02BulletSim: fix the FloatOnWater code so avatars can normally go underwater.Robert Adams1-1/+1
2012-10-02BulletSim: impliment FloatOnWater OS function.Robert Adams1-10/+31
2012-09-27BulletSim: remove the trailing spaces from lines to make git happierRobert Adams1-93/+92
2012-09-27BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams1-2/+8
2012-09-27BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams1-6/+6
2012-09-27BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams1-1/+1
2012-09-27BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams1-38/+28
2012-09-27BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams1-156/+82
2012-09-15BulletSim: Remove calculation and passing of unused collied object type.Robert Adams1-5/+3
2012-09-15BulletSim: Way too many changes in one commit.Robert Adams1-8/+9
2012-09-07BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams1-5/+6
2012-09-07BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...Robert Adams1-0/+1
2012-08-31BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams1-1/+1
2012-08-31BulletSim: clean up some variable naming for consistancy.Robert Adams1-41/+37
2012-08-31BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams1-6/+31
2012-08-31BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams1-11/+20
2012-08-17BulletSim: restore most of the Detail logging statements. Will haveRobert Adams1-10/+11
2012-08-15BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams1-0/+2
2012-08-15BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams1-6/+10
2012-08-10BulletSim: many, many detailed logging messages for physical linksetRobert Adams1-1/+1
2012-08-10BulletSim: Add module names to DetailLog output. Fix some problems with links...Robert Adams1-2/+6
2012-08-09BulletSim: add an identifier to the TaintObject call so exceptions that happe...Robert Adams1-11/+11
2012-08-08BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams1-31/+25
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams1-7/+34