index
:
opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
/
BulletSPlugin
/
BSCharacter.cs
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2012-09-27
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
Robert Adams
1
-38
/
+28
2012-09-27
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
1
-156
/
+82
2012-09-15
BulletSim: Remove calculation and passing of unused collied object type.
Robert Adams
1
-5
/
+3
2012-09-15
BulletSim: Way too many changes in one commit.
Robert Adams
1
-8
/
+9
2012-09-07
BulletSim: Add Bullet body and shape to BSPhysObject and rename
Robert Adams
1
-5
/
+6
2012-09-07
BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...
Robert Adams
1
-0
/
+1
2012-08-31
BulletSim: Update BulletSimAPI to match the DLL interface.
Robert Adams
1
-1
/
+1
2012-08-31
BulletSim: clean up some variable naming for consistancy.
Robert Adams
1
-41
/
+37
2012-08-31
BulletSim: Changes to terrain storage and management so mega-regions work.
Robert Adams
1
-6
/
+31
2012-08-31
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...
Robert Adams
1
-11
/
+20
2012-08-17
BulletSim: restore most of the Detail logging statements. Will have
Robert Adams
1
-10
/
+11
2012-08-15
BulletSim: clean up detail logging by adding many more debug log statements a...
Robert Adams
1
-0
/
+2
2012-08-15
BulletSim: Add the class BSCharacter to the DetailLog output
Robert Adams
1
-6
/
+10
2012-08-10
BulletSim: many, many detailed logging messages for physical linkset
Robert Adams
1
-1
/
+1
2012-08-10
BulletSim: Add module names to DetailLog output. Fix some problems with links...
Robert Adams
1
-2
/
+6
2012-08-09
BulletSim: add an identifier to the TaintObject call so exceptions that happe...
Robert Adams
1
-11
/
+11
2012-08-08
BulletSim: add avatar code to keep avatars from ending up trapped under the t...
Robert Adams
1
-31
/
+25
2012-08-07
BulletSim: Added avatar capsule scaling for size of avatar.
Robert Adams
1
-7
/
+34
2012-08-06
BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...
Robert Adams
1
-3
/
+6
2012-08-03
BulletSim: pass collision subscription information to the C++ code so collisi...
Robert Adams
1
-1
/
+17
2012-08-03
BulletSim: Add AddObjectForce to BulletSim API.
Robert Adams
1
-3
/
+23
2012-07-20
BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.
Robert Adams
1
-37
/
+32
2012-07-06
Clean up collision reporting code so they are properly passed to
Robert Adams
1
-41
/
+61
2012-03-26
BulletSim: make avatar animations update properly.
Robert Adams
1
-4
/
+20
2012-03-23
BulletSim: update TODO list. Rearrange code for readability. Add per object f...
Robert Adams
1
-2
/
+2
2012-03-23
BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...
Robert Adams
1
-3
/
+6
2012-03-23
BulletSim: set buoyancy in only one place
Robert Adams
1
-5
/
+3
2012-03-21
BulletSim: update TODO list. Rearrange code for readability. Add per object f...
Robert Adams
1
-2
/
+2
2012-03-21
BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...
Robert Adams
1
-3
/
+6
2012-03-21
BulletSim: set buoyancy in only one place
Robert Adams
1
-5
/
+3
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
1
-1
/
+2
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
1
-1
/
+2
2011-10-25
Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-18
BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
1
-7
/
+24
2011-08-05
BulletSim: Parameters settable from ini file. Linksets. Physical property val...
Robert Adams
1
-5
/
+6
2011-07-22
BulletSim: fix buoyancy for prims. Start of configurable physics parameters.
Robert Adams
1
-3
/
+9
2011-07-22
Pass collisions and updates in pinned memory (saves marshaling).
Robert.Adams
1
-2
/
+3
2011-07-22
Pass collisions and updates in pinned memory (saves marshaling).
Dan Lake
1
-2
/
+3
2011-06-20
BulletSim initial checkin
Robert Adams
1
-0
/
+426
[prev]