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path: root/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs (unfollow)
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2012-08-17BulletSim: restore most of the Detail logging statements. Will haveRobert Adams1-10/+11
no effect on non-logging running. Capture region name that is passed to the physics engine and use it for detail logging file name prefix. Fix problem with avatars dropping when flying across region boundries.
2012-08-15BulletSim: clean up detail logging by adding many more debug log statements ↵Robert Adams1-0/+2
and then commenting out most of the additions.
2012-08-15BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams1-6/+10
2012-08-10BulletSim: many, many detailed logging messages for physical linksetRobert Adams1-1/+1
debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs.
2012-08-10BulletSim: Add module names to DetailLog output. Fix some problems with ↵Robert Adams1-2/+6
linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.
2012-08-09BulletSim: add an identifier to the TaintObject call so exceptions that ↵Robert Adams1-11/+11
happen when the taint is invoked can be debugged
2012-08-08BulletSim: add avatar code to keep avatars from ending up trapped under the ↵Robert Adams1-31/+25
terrain
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams1-7/+34
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
2012-08-06BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵Robert Adams1-3/+6
multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
2012-08-03BulletSim: pass collision subscription information to the C++ code so ↵Robert Adams1-1/+17
collisions on objects that don't care are not reported up.
2012-08-03BulletSim: Add AddObjectForce to BulletSim API.Robert Adams1-3/+23
Add interface 2 enhancements to BSCharacter. Modify AddForce and SetForce to use the new Bullet interface. More DetailLog statements for character.
2012-07-20BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams1-37/+32
Cleaned up code and got rid of compile warnings.
2012-07-06Clean up collision reporting code so they are properly passed toRobert Adams1-41/+61
the simulator in batches. More comments.
2012-03-26BulletSim: make avatar animations update properly.Robert Adams1-4/+20
It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions.
2012-03-23BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams1-2/+2
friction and restitution runtime settable parameters.
2012-03-23BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams1-3/+6
buoyancy for flying. Tweek avatar default friction and resititution
2012-03-23BulletSim: set buoyancy in only one placeRobert Adams1-5/+3
2012-03-21BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams1-2/+2
friction and restitution runtime settable parameters.
2012-03-21BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams1-3/+6
buoyancy for flying. Tweek avatar default friction and resititution
2012-03-21BulletSim: set buoyancy in only one placeRobert Adams1-5/+3
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-10-25Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)1-1/+1
2011-08-18BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams1-7/+24
2011-08-05BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams1-5/+6
value tuning
2011-07-22BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams1-3/+9
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams1-2/+3
Fix folding feet by using collision normals. Add constraint specification.
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Dan Lake1-2/+3
Fix folding feet by using collision normals. Add constraint specification.
2011-06-20BulletSim initial checkinRobert Adams1-0/+426