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My fork of OpenSim for IG and MG, called SledjChisl.
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BulletSPlugin
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BSCharacter.cs
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2012-10-23
BulletSim: fix problem with avatars sinking into the ground.
Robert Adams
1
-9
/
+18
2012-10-22
BulletSim: remove trailing spaces to make git happy.
Robert Adams
1
-5
/
+5
2012-10-19
BulletSim: add asset fetching so BulletSim works with new physics asset handl...
Robert Adams
1
-2
/
+1
2012-10-19
BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
1
-16
/
+17
2012-10-19
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
1
-20
/
+26
2012-10-19
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
1
-31
/
+25
2012-10-19
BulletSim: Fix small problems with last patch: BSScene.World properly initial...
Robert Adams
1
-1
/
+1
2012-10-19
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
1
-49
/
+133
2012-10-11
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
1
-2
/
+2
2012-10-11
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
1
-0
/
+11
2012-10-02
BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...
Robert Adams
1
-0
/
+26
2012-10-02
BulletSim: fix the FloatOnWater code so avatars can normally go underwater.
Robert Adams
1
-1
/
+1
2012-10-02
BulletSim: impliment FloatOnWater OS function.
Robert Adams
1
-10
/
+31
2012-09-27
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
1
-93
/
+92
2012-09-27
BulletSim: btGhostObjects working to make 'volume detect' work.
Robert Adams
1
-2
/
+8
2012-09-27
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
1
-6
/
+6
2012-09-27
BulletSim: complete code for managed code shape and body tracking. Not debugged.
Robert Adams
1
-1
/
+1
2012-09-27
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
Robert Adams
1
-38
/
+28
2012-09-27
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
1
-156
/
+82
2012-09-15
BulletSim: Remove calculation and passing of unused collied object type.
Robert Adams
1
-5
/
+3
2012-09-15
BulletSim: Way too many changes in one commit.
Robert Adams
1
-8
/
+9
2012-09-07
BulletSim: Add Bullet body and shape to BSPhysObject and rename
Robert Adams
1
-5
/
+6
2012-09-07
BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...
Robert Adams
1
-0
/
+1
2012-08-31
BulletSim: Update BulletSimAPI to match the DLL interface.
Robert Adams
1
-1
/
+1
2012-08-31
BulletSim: clean up some variable naming for consistancy.
Robert Adams
1
-41
/
+37
2012-08-31
BulletSim: Changes to terrain storage and management so mega-regions work.
Robert Adams
1
-6
/
+31
2012-08-31
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...
Robert Adams
1
-11
/
+20
2012-08-17
BulletSim: restore most of the Detail logging statements. Will have
Robert Adams
1
-10
/
+11
2012-08-15
BulletSim: clean up detail logging by adding many more debug log statements a...
Robert Adams
1
-0
/
+2
2012-08-15
BulletSim: Add the class BSCharacter to the DetailLog output
Robert Adams
1
-6
/
+10
2012-08-10
BulletSim: many, many detailed logging messages for physical linkset
Robert Adams
1
-1
/
+1
2012-08-10
BulletSim: Add module names to DetailLog output. Fix some problems with links...
Robert Adams
1
-2
/
+6
2012-08-09
BulletSim: add an identifier to the TaintObject call so exceptions that happe...
Robert Adams
1
-11
/
+11
2012-08-08
BulletSim: add avatar code to keep avatars from ending up trapped under the t...
Robert Adams
1
-31
/
+25
2012-08-07
BulletSim: Added avatar capsule scaling for size of avatar.
Robert Adams
1
-7
/
+34
2012-08-06
BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...
Robert Adams
1
-3
/
+6
2012-08-03
BulletSim: pass collision subscription information to the C++ code so collisi...
Robert Adams
1
-1
/
+17
2012-08-03
BulletSim: Add AddObjectForce to BulletSim API.
Robert Adams
1
-3
/
+23
2012-07-20
BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.
Robert Adams
1
-37
/
+32
2012-07-06
Clean up collision reporting code so they are properly passed to
Robert Adams
1
-41
/
+61
2012-03-26
BulletSim: make avatar animations update properly.
Robert Adams
1
-4
/
+20
2012-03-23
BulletSim: update TODO list. Rearrange code for readability. Add per object f...
Robert Adams
1
-2
/
+2
2012-03-23
BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...
Robert Adams
1
-3
/
+6
2012-03-23
BulletSim: set buoyancy in only one place
Robert Adams
1
-5
/
+3
2012-03-21
BulletSim: update TODO list. Rearrange code for readability. Add per object f...
Robert Adams
1
-2
/
+2
2012-03-21
BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...
Robert Adams
1
-3
/
+6
2012-03-21
BulletSim: set buoyancy in only one place
Robert Adams
1
-5
/
+3
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
1
-1
/
+2
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
1
-1
/
+2
2011-10-25
Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
1
-1
/
+1
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