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path: root/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs (unfollow)
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2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-662/+0
2013-01-01BulletSim: add parameter to have Bullet output performance statisticsRobert Adams1-2/+2
2013-01-01BulletSim: move over and port the interface for BulletXNA.Robert Adams1-3/+3
2013-01-01BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams1-1/+1
2012-12-31BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...Robert Adams1-2/+2
2012-12-31BulletSim: remove rigid body contruction functions from BSAPITemplate that re...Robert Adams1-5/+0
2012-12-31BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams1-16/+2
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams1-13/+30
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams1-5/+2
2012-12-31BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams1-4/+4
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams1-778/+169
2012-12-29BulletSim: remove check for small motor movement because, while itRobert Adams1-1/+1
2012-12-29BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams1-1/+3
2012-12-27BulletSim: correct collision mask definition for linkset children.Robert Adams1-12/+12
2012-12-24BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams1-0/+392
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams1-33/+35
2012-12-13BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams1-176/+7
2012-12-10BulletSim: Fix crash on the destruction of physical linksets.Robert Adams1-0/+23
2012-12-06BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,Robert Adams1-0/+1
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams1-32/+32
2012-12-01BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams1-2/+5
2012-11-26BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams1-1/+1
2012-11-25BulletSim: add terrain collision margin and vehicle angular dampingRobert Adams1-0/+7
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-5/+5
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams1-1/+2
2012-11-21BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams1-0/+1
2012-11-21BulletSim: enablement and debugging of mesh terrain.Robert Adams1-3/+3
2012-11-21BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams1-2/+2
2012-11-21BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams1-1/+1
2012-11-21BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams1-11/+13
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams1-18/+19
2012-11-18BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...Robert Adams1-134/+0
2012-11-06BulletSim: Add separate linear and angular damping function calls. Add functi...Robert Adams1-0/+9
2012-11-03BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams1-1/+1
2012-11-03BulletSim: parameterize selection of linkset implementationRobert Adams1-0/+1
2012-11-03BulletSim: debugging of compound shape implementation of linksets.Robert Adams1-4/+11
2012-11-03BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams1-0/+1
2012-11-03BulletSim: add definitions for linkset collision maskRobert Adams1-0/+3
2012-11-03BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.Robert Adams1-2/+2
2012-10-19BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams1-1/+1
2012-10-19BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams1-1/+1
2012-10-19BulletSim: Update BSCharacter to use API2 interface.Robert Adams1-2/+9
2012-10-11BulletSim: remove some unused API2 calls because they were removed from Bulle...Robert Adams1-12/+0
2012-10-11BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams1-2/+1
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams1-0/+2
2012-10-11BulletSim: Fix crash when linking large physical linksets.Robert Adams1-2/+12
2012-10-02BulletSim: Make parameter value defaults match what should be the default and...Robert Adams1-1/+1
2012-10-02BulletSim: impliment FloatOnWater OS function.Robert Adams1-7/+1
2012-09-27BulletSim: rename some constraint variables to be consistant with other name ...Robert Adams1-4/+17
2012-09-27BulletSim: remove the trailing spaces from lines to make git happierRobert Adams1-2/+2