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path: root/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)2014-11-291-0/+5
* Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha...Vegaslon2014-06-271-2/+22
* BulletSim: more tweeks to AliciaRaven's flying mods. Added parametersRobert Adams2014-06-181-11/+12
* Fix previous commit to ignore water height and allow flying underwater (swimm...AliciaRaven2014-06-171-16/+1
* Add upward force to flight when close to the ground. Prevents current belly f...AliciaRaven2014-06-171-0/+26
* BulletSim: adjust avatar step up parameters to better walk up smallRobert Adams2014-05-171-2/+2
* BulletSim: reduce avatar walking stopped threshold.Robert Adams2013-09-201-0/+1
* BulletSim: zero velocity when avatar not moving.Robert Adams2013-09-201-0/+1
* BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...Robert Adams2013-09-111-1/+1
* BulletSim: include check for volume detect in check for zeroing avatar motion.Robert Adams2013-08-141-1/+1
* BulletSim: add physical object initialized flag so updates and collisionsRobert Adams2013-08-141-1/+3
* BulletSim: add check in avatar stair step code to verify the collisionRobert Adams2013-08-121-13/+20
* BulletSim: add position resetting for stationary avatars so they don'tRobert Adams2013-07-181-1/+16
* BulletSim: rework velocity updating when not colliding and not flyingRobert Adams2013-06-201-5/+39
* BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams2013-05-061-1/+0
* BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-291-1/+1
* BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams2013-04-291-2/+2
* BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams2013-04-231-18/+85
* BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams2013-04-081-12/+10
* BulletSim: complete movement of physical object action code out of theRobert Adams2013-04-081-0/+287