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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BSActorAvatarMove.cs
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2014-06-27
Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha...
Vegaslon
1
-2
/
+22
2014-06-18
BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters
Robert Adams
1
-11
/
+12
2014-06-17
Fix previous commit to ignore water height and allow flying underwater (swimm...
AliciaRaven
1
-16
/
+1
2014-06-17
Add upward force to flight when close to the ground. Prevents current belly f...
AliciaRaven
1
-0
/
+26
2014-05-17
BulletSim: adjust avatar step up parameters to better walk up small
Robert Adams
1
-2
/
+2
2013-09-20
BulletSim: reduce avatar walking stopped threshold.
Robert Adams
1
-0
/
+1
2013-09-20
BulletSim: zero velocity when avatar not moving.
Robert Adams
1
-0
/
+1
2013-09-11
BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...
Robert Adams
1
-1
/
+1
2013-08-14
BulletSim: include check for volume detect in check for zeroing avatar motion.
Robert Adams
1
-1
/
+1
2013-08-14
BulletSim: add physical object initialized flag so updates and collisions
Robert Adams
1
-1
/
+3
2013-08-12
BulletSim: add check in avatar stair step code to verify the collision
Robert Adams
1
-13
/
+20
2013-07-18
BulletSim: add position resetting for stationary avatars so they don't
Robert Adams
1
-1
/
+16
2013-06-20
BulletSim: rework velocity updating when not colliding and not flying
Robert Adams
1
-5
/
+39
2013-05-06
BulletSim: remove friction calcuation from BSMotor and move linear and
Robert Adams
1
-1
/
+0
2013-04-29
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
1
-1
/
+1
2013-04-29
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
1
-2
/
+2
2013-04-23
BulletSim: improve avatar stair walking up. Add more parameters to control force
Robert Adams
1
-18
/
+85
2013-04-08
BulletSim: clean up actor code so routines use the same coding pattern.
Robert Adams
1
-12
/
+10
2013-04-08
BulletSim: complete movement of physical object action code out of the
Robert Adams
1
-0
/
+287