| Commit message (Collapse) | Author | Age | Files | Lines |
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for prims that have cuts or holes. Default logic to 'off' as it
needs debugging.
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changes.
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from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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glibc (2.14) since that is not yet in some Linux distributions.
Add unmanaged API calls and code for creating single convex hull shapes.
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mesh to hull conversion calls in place but code not working. Update
BulletSim DLLs and SOs for new API and HACD code.
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TerrainMeshMagnification controls number of vertices generated per
heightmap point. Default is 3.
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Updated the DLLs and SOs and code for BulletXNA to create the types.
All the detailed control calls are not all in place yet.
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Free pinned memory when physics engine is unloaded.
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Add locking on register prestep action list preventing potential race conditions.
Little comment and formatting changes.
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Necessitated allowing simulator and physical position of a body to
get out of sync since Bullet assumes that <0,0,0> is the center of mass.
Update DLLs and SOs for the UpdateChildTransform so positions of
individual prim in a linkset can be implemented.
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so it is clear what Bullet is actually doing with the set values.
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functions. If values set from console, the functions are called. Looking
for why the collision pools fill up with unnecessary stuff.
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into the unmanaged Bullet interface class.
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Copied BulletSNPlugin.BulletSimAPI to a new
BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to
comply with the BSAPITemplate definition. Not totally debugged
but the code is all there for an INI variable to select either
unmanaged C++ Bullet or the C# version of Bullet.
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to have pointers and managed to have objects.
Initial paste of XNA code. Commented out.
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BSAPITemplate.
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relied on prebuilt construction info structures.
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Remove all related calls from the unmanaged and BSAPITemplate interfaces.
Update DLLs and SOs to include the version without HeightMapInfo structures.
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Update BulletSim DLLs and SOs with simplier step function interface.
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Only initialization and debug fuctions left.
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functions.
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unmanaged (C++) and managed (C#).
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