Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | * Dumping BulletSimNPlugin in favor of combining the API | teravus | 2013-01-20 | 23 | -11752/+0 |
| | |||||
* | * Tweak the BulletSimN API a bit. | teravus | 2013-01-20 | 2 | -17/+18 |
| | |||||
* | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 2012-12-31 | 1 | -4/+0 |
| | | | | Update BulletSim DLLs and SOs with simplier step function interface. | ||||
* | * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) | teravus | 2012-12-18 | 19 | -79/+116 |
| | |||||
* | * Update BulletSimN terrain implementation to default to Heightfield, it's ↵ | teravus | 2012-12-23 | 1 | -1/+1 |
| | | | | less CPU intensive. | ||||
* | * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation ↵ | teravus | 2012-12-23 | 23 | -0/+11718 |
of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. |