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My fork of OpenSim for IG and MG, called SledjChisl.
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BulletSNPlugin
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BSMotors.cs
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2012-12-23
* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation o...
teravus
1
-1
/
+1
2012-12-22
BulletSim: add Enabled parameter and operation to motors.
Robert Adams
1
-2
/
+16
2012-12-21
BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...
Robert Adams
1
-4
/
+10
2012-12-21
BulletSim: Better detail logging of VMotor actions.
Robert Adams
1
-7
/
+8
2012-12-20
BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...
Robert Adams
1
-9
/
+43
2012-12-20
BulletSim: reorganize motor step code to separate error computation allowing ...
Robert Adams
1
-51
/
+91
2012-12-18
BulletSim: initial implementation of a PID motor. Not hooked up yet.
Robert Adams
1
-6
/
+38
2012-12-17
BulletSim: apply friction to linear and angular motion before returning advan...
Robert Adams
1
-2
/
+2
2012-12-11
BulletSim: protect prim property setting to remove crash from taints setting ...
Robert Adams
1
-1
/
+1
2012-12-03
BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
1
-2
/
+15
2012-12-03
BulletSim: format vehicle detail logging messages so vehicle changs are group...
Robert Adams
1
-3
/
+3
2012-11-29
BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...
Robert Adams
1
-0
/
+8
2012-11-29
BulletSim: add copyright header where it is missing. Remove some unnecessary ...
Robert Adams
1
-1
/
+31
2012-11-27
BulletSim: add 'infinite' timescale that does not reduce motor target or fric...
Robert Adams
1
-10
/
+27
2012-11-25
BulletSim: add ToString override to BSVMotor.
Robert Adams
1
-1
/
+6
2012-11-25
BulletSim: add BSVMotor as BSDynamics linear motor.
Robert Adams
1
-14
/
+32
2012-11-25
BulletSim: complete vector motor. Correct line endings.
Robert Adams
1
-104
/
+129
2012-11-07
BulletSim: add classes for physics motors. Eventually these will replace the ...
Robert Adams
1
-0
/
+104