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path: root/OpenSim/Region/Physics/BulletSNPlugin/BSMotors.cs (unfollow)
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2012-12-23* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation o...teravus1-1/+1
2012-12-22BulletSim: add Enabled parameter and operation to motors.Robert Adams1-2/+16
2012-12-21BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams1-4/+10
2012-12-21BulletSim: Better detail logging of VMotor actions.Robert Adams1-7/+8
2012-12-20BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...Robert Adams1-9/+43
2012-12-20BulletSim: reorganize motor step code to separate error computation allowing ...Robert Adams1-51/+91
2012-12-18BulletSim: initial implementation of a PID motor. Not hooked up yet.Robert Adams1-6/+38
2012-12-17BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams1-2/+2
2012-12-11BulletSim: protect prim property setting to remove crash from taints setting ...Robert Adams1-1/+1
2012-12-03BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams1-2/+15
2012-12-03BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams1-3/+3
2012-11-29BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams1-0/+8
2012-11-29BulletSim: add copyright header where it is missing. Remove some unnecessary ...Robert Adams1-1/+31
2012-11-27BulletSim: add 'infinite' timescale that does not reduce motor target or fric...Robert Adams1-10/+27
2012-11-25BulletSim: add ToString override to BSVMotor.Robert Adams1-1/+6
2012-11-25BulletSim: add BSVMotor as BSDynamics linear motor.Robert Adams1-14/+32
2012-11-25BulletSim: complete vector motor. Correct line endings.Robert Adams1-104/+129
2012-11-07BulletSim: add classes for physics motors. Eventually these will replace the ...Robert Adams1-0/+104