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path: root/OpenSim/Region/Physics/BulletSNPlugin/BSDynamics.cs (unfollow)
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2012-12-18* Merges BulletSim Updates to BulletSimN(BulletSNPlugin)teravus1-0/+3
2012-12-23* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation o...teravus1-1/+1
2012-12-21BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams1-9/+28
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams1-1/+1
2012-12-20BulletSim: fix incorrectly defined property changed flag.Robert Adams1-3/+1
2012-12-20BulletSim: replace use of funky nullable values for vehicle property update c...Robert Adams1-26/+43
2012-12-20BulletSim: angularMotorUp working again (seems a little slow as it takes long...Robert Adams1-21/+44
2012-12-18BulletSim: improve angularVerticalAttraction calculation to compute angular c...Robert Adams1-18/+15
2012-12-17BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams1-6/+0
2012-12-17BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams1-20/+23
2012-12-16BulletSim: fix vehicles being shot in the air at border crossings because of ...Robert Adams1-2/+5
2012-12-11BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...Robert Adams1-2/+2
2012-12-11BulletSim: add ini file and command line parameters to controlRobert Adams1-3/+6
2012-12-10BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...Robert Adams1-3/+5
2012-12-06BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,Robert Adams1-83/+129
2012-12-06BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...Robert Adams1-14/+28
2012-12-06BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams1-20/+35
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams1-35/+46
2012-12-03BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams1-107/+97
2012-12-03BulletSim: revert angular vertical attraction from motor to code. The motor c...Robert Adams1-47/+19
2012-12-03BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams1-14/+14
2012-12-03BulletSim: localize vehicle property setting so the vehicle prim is only upda...Robert Adams1-33/+128
2012-12-01BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams1-6/+6
2012-11-29BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams1-37/+61
2012-11-29BulletSim: add copyright header where it is missing. Remove some unnecessary ...Robert Adams1-2/+0
2012-11-29BulletSim: reverse direction of hover correction. Removes problem with vehicl...Robert Adams1-8/+8
2012-11-28BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...Robert Adams1-3/+15
2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams1-4/+6
2012-11-27BulletSim: reorganize linear movement routine into separate subroutines enabl...Robert Adams1-58/+79
2012-11-27BulletSim: reorganize angular movement routine into separate subroutines enab...Robert Adams1-95/+114
2012-11-27BulletSim: implementation of vertical attraction motor.Robert Adams1-41/+62
2012-11-26BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams1-8/+13
2012-11-25BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...Robert Adams1-60/+64
2012-11-25BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...Robert Adams1-89/+40
2012-11-25BulletSim: add BSVMotor as BSDynamics linear motor.Robert Adams1-13/+42
2012-11-25BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...Robert Adams1-1/+1
2012-11-25BulletSim: small change to add position correction force with AddForce rather...Robert Adams1-11/+18
2012-11-06BulletSim: many changes to tune vehicles for BulletSim.Robert Adams1-63/+161
2012-11-03BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams1-3/+3
2012-11-03BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams1-2/+2
2012-11-03BulletSim: vehicle tweeking.Robert Adams1-84/+52
2012-11-03BulletSim: Add gravity force to vehicle. Some debugging additions.Robert Adams1-2/+6
2012-11-03BulletSim: many small changes for vehicles simulation.Robert Adams1-31/+40
2012-11-03BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams1-179/+310
2012-10-22BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams1-2/+3
2012-10-22BulletSim: remove trailing spaces to make git happy.Robert Adams1-5/+5
2012-10-11BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...Robert Adams1-3/+3
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams1-6/+6
2012-10-11BulletSim: Fix crash when linking large physical linksets.Robert Adams1-1/+1
2012-10-02BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...Robert Adams1-39/+57