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path: root/OpenSim/Region/Physics/BulletSNPlugin/BSConstraintHinge.cs (unfollow)
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2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-57/+0
2012-12-18* Merges BulletSim Updates to BulletSimN(BulletSNPlugin)teravus1-1/+1
2012-12-23* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation ↵teravus1-1/+1
of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN.
2012-11-03BulletSim: rename constraint classes so they show up together alphabetically.Robert Adams1-2/+2
2012-11-03BulletSim: Add banking and other new code to vechile dynamics. Add third ↵Robert Adams1-1/+1
party license and contributor in for for Aurora-Sim project for physics code.
2012-09-27BulletSim: rename some constraint variables to be consistant with other name ↵Robert Adams1-0/+2
use. Added callbacks for shape and body changes in GetBodyAndShape() so the linkset constraints can be picked up and restored. A better design might be to have a "prim shape changed" event. Think about that. Added constraint types to general constraint class.
2012-09-27BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams1-55/+55
so the members case is consistant. Caused modifications everywhere. New logic in BSShapeCollection to track use and sharing of shapes. I just reslized, though, that shapes cannot be shared because the shape's UserPointer is the localID of the prim and is required for tracking collisions. More changes coming. Added DuplicateCollisionShape2() to API and changed BuildNativeShape2 to take a ShapeData structure so don't have to pass so many parameters. This matches the latest version of BulletSim.dll. Additions and removal of DetailLog() statements for debugging.
2012-08-15BulletSim: add hinge constraint.Robert Adams1-62/+55
Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint.
2009-08-16* Fixes potential NulRef in MRM Security Checks.Adam Frisby1-2/+3
2009-08-16* [MRM] Implements permission checks on IObject implementations in ↵Adam Frisby1-0/+13
SOPObject.cs. Does not implement security on IObjectInventory yet.
2009-08-16Add copyright headers. Formatting cleanup.Jeff Ames1-1/+28
2009-08-16* Beginnings of a Security Credential system in MRM. This will eventually ↵Adam Frisby1-0/+21
lead to trusted execution of untrusted MRMs.