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My fork of OpenSim for IG and MG, called SledjChisl.
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BulletDotNETPlugin
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2009-04-16
* Committing more BulletDotNETPlugin work
Teravus Ovares
2
-1
/
+29
2009-04-11
* BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ...
Teravus Ovares
1
-2
/
+93
2009-04-11
* Instead of referencing mesh stuff in the physics plugin.. change the IMesh ...
Teravus Ovares
1
-14
/
+14
2009-04-10
* Adds Physical/Active Linkset support to BulletDotNETPlugin
Teravus Ovares
1
-108
/
+268
2009-04-10
* Tweak the character controller some more
Teravus Ovares
2
-191
/
+348
2009-04-09
* Whoops, never saved the BulletDotNETScene.. Last commit continued.....
Teravus Ovares
1
-1
/
+1
2009-04-09
* Changes the timstep of the bullet world
Teravus Ovares
2
-11
/
+12
2009-04-07
* Tweak the BulletDotNETPlugin character controller so it feels more finished.
Teravus Ovares
2
-3
/
+20
2009-04-07
* This fixes BulletDotNET so it can now be used on linux.
Teravus Ovares
1
-0
/
+2
2009-04-07
* BulletDotNET Updates.
Teravus Ovares
2
-59
/
+219
2009-04-06
Add copyright headers, formatting cleanup.
Jeff Ames
4
-4
/
+86
2009-04-05
* Fixing SVN properties
Teravus Ovares
6
-4031
/
+4031
2009-04-05
* Committing what I have on the BulletDotNETPlugin that I have so far.
Teravus Ovares
6
-0
/
+4033