Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Remove some super experimental stuff in BulletDotNETPlugin since it was ↵ | Teravus Ovares | 2009-04-16 | 1 | -1/+1 |
| | | | | | | | causing issues. * Tweak the ODEPrim PID a bit more. | ||||
* | * Committing more BulletDotNETPlugin work | Teravus Ovares | 2009-04-16 | 1 | -0/+26 |
| | | | | | | * Tweak the LLSetStatus results in the ODEPlugin. Hopefully it's a little less unstable. * ODEPlugin is using experimental math for LLSetStatus, use with caution! :) | ||||
* | * Whoops, never saved the BulletDotNETScene.. Last commit continued..... | Teravus Ovares | 2009-04-09 | 1 | -1/+1 |
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* | * Changes the timstep of the bullet world | Teravus Ovares | 2009-04-09 | 1 | -7/+8 |
| | | | | | | | | * Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration | ||||
* | * Tweak the BulletDotNETPlugin character controller so it feels more finished. | Teravus Ovares | 2009-04-07 | 1 | -1/+1 |
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* | * This fixes BulletDotNET so it can now be used on linux. | Teravus Ovares | 2009-04-07 | 1 | -0/+2 |
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* | * BulletDotNET Updates. | Teravus Ovares | 2009-04-07 | 1 | -2/+9 |
| | | | | | * Should react somewhat normally to editing, and setting physics now. | ||||
* | Add copyright headers, formatting cleanup. | Jeff Ames | 2009-04-06 | 1 | -1/+28 |
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* | * Fixing SVN properties | Teravus Ovares | 2009-04-05 | 1 | -642/+642 |
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* | * Committing what I have on the BulletDotNETPlugin that I have so far. | Teravus Ovares | 2009-04-05 | 1 | -0/+642 |
* It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin |