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path: root/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs (follow)
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* cleaning out warnings.Dr Scofield2009-05-221-5/+5
| | | | | | NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
* * Remove some super experimental stuff in BulletDotNETPlugin since it was ↵Teravus Ovares2009-04-161-1/+1
| | | | | | | causing issues. * Tweak the ODEPrim PID a bit more.
* * Committing more BulletDotNETPlugin workTeravus Ovares2009-04-161-0/+26
| | | | | | * Tweak the LLSetStatus results in the ODEPlugin. Hopefully it's a little less unstable. * ODEPlugin is using experimental math for LLSetStatus, use with caution! :)
* * Whoops, never saved the BulletDotNETScene.. Last commit continued.....Teravus Ovares2009-04-091-1/+1
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* * Changes the timstep of the bullet world Teravus Ovares2009-04-091-7/+8
| | | | | | | | * Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration
* * Tweak the BulletDotNETPlugin character controller so it feels more finished.Teravus Ovares2009-04-071-1/+1
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* * This fixes BulletDotNET so it can now be used on linux.Teravus Ovares2009-04-071-0/+2
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* * BulletDotNET Updates. Teravus Ovares2009-04-071-2/+9
| | | | | * Should react somewhat normally to editing, and setting physics now.
* Add copyright headers, formatting cleanup.Jeff Ames2009-04-061-1/+28
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* * Fixing SVN propertiesTeravus Ovares2009-04-051-642/+642
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* * Committing what I have on the BulletDotNETPlugin that I have so far. Teravus Ovares2009-04-051-0/+642
* It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin