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path: root/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs (unfollow)
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2009-05-22cleaning out warnings.Dr Scofield1-5/+5
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
2009-04-16* Remove some super experimental stuff in BulletDotNETPlugin since it was ↵Teravus Ovares1-1/+1
causing issues. * Tweak the ODEPrim PID a bit more.
2009-04-16* Committing more BulletDotNETPlugin workTeravus Ovares1-0/+26
* Tweak the LLSetStatus results in the ODEPlugin. Hopefully it's a little less unstable. * ODEPlugin is using experimental math for LLSetStatus, use with caution! :)
2009-04-09* Whoops, never saved the BulletDotNETScene.. Last commit continued.....Teravus Ovares1-1/+1
2009-04-09* Changes the timstep of the bullet world Teravus Ovares1-7/+8
* Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration
2009-04-07* Tweak the BulletDotNETPlugin character controller so it feels more finished.Teravus Ovares1-1/+1
2009-04-07* This fixes BulletDotNET so it can now be used on linux.Teravus Ovares1-0/+2
2009-04-07* BulletDotNET Updates. Teravus Ovares1-2/+9
* Should react somewhat normally to editing, and setting physics now.
2009-04-06Add copyright headers, formatting cleanup.Jeff Ames1-1/+28
2009-04-05* Fixing SVN propertiesTeravus Ovares1-642/+642
2009-04-05* Committing what I have on the BulletDotNETPlugin that I have so far. Teravus Ovares1-0/+642
* It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin