Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ↵ | Teravus Ovares | 2009-04-11 | 1 | -2/+93 |
| | | | | now. | ||||
* | * Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵ | Teravus Ovares | 2009-04-11 | 1 | -14/+14 |
| | | | | Interface. (blame prebuild) | ||||
* | * Adds Physical/Active Linkset support to BulletDotNETPlugin | Teravus Ovares | 2009-04-10 | 1 | -108/+268 |
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* | * Tweak the character controller some more | Teravus Ovares | 2009-04-10 | 1 | -190/+347 |
| | | | | | | | * Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock. | ||||
* | * BulletDotNET Updates. | Teravus Ovares | 2009-04-07 | 1 | -57/+210 |
| | | | | | * Should react somewhat normally to editing, and setting physics now. | ||||
* | Add copyright headers, formatting cleanup. | Jeff Ames | 2009-04-06 | 1 | -1/+2 |
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* | * Fixing SVN properties | Teravus Ovares | 2009-04-05 | 1 | -2131/+2131 |
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* | * Committing what I have on the BulletDotNETPlugin that I have so far. | Teravus Ovares | 2009-04-05 | 1 | -0/+2131 |
* It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin |