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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletDotNETPlugin
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BulletDotNETPrim.cs
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*
Revolution is on the roll again! :)
Revolution
2010-02-14
1
-0
/
+5
*
Glue code for a couple of new LSL function implementations
Melanie
2009-12-22
1
-1
/
+5
*
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
2009-10-26
1
-129
/
+128
*
modify BulletDotNETPrim.cs in preparation for Mantis #4181
dahlia
2009-09-24
1
-112
/
+122
*
This is the second part of the 'not crash on regionsize changes'. This le...
Teravus Ovares (Dan Olivares)
2009-08-07
1
-1
/
+1
*
* Remove hard coded 256 limitations from various places. There's no more 2...
Teravus Ovares (Dan Olivares)
2009-08-07
1
-2
/
+8
*
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
2009-06-01
1
-1
/
+1
*
cleaning out warnings.
Dr Scofield
2009-05-22
1
-16
/
+16
*
* Remove some super experimental stuff in BulletDotNETPlugin since it was cau...
Teravus Ovares
2009-04-16
1
-2
/
+2
*
* Committing more BulletDotNETPlugin work
Teravus Ovares
2009-04-16
1
-1
/
+3
*
* BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ...
Teravus Ovares
2009-04-11
1
-2
/
+93
*
* Instead of referencing mesh stuff in the physics plugin.. change the IMesh ...
Teravus Ovares
2009-04-11
1
-14
/
+14
*
* Adds Physical/Active Linkset support to BulletDotNETPlugin
Teravus Ovares
2009-04-10
1
-108
/
+268
*
* Tweak the character controller some more
Teravus Ovares
2009-04-10
1
-190
/
+347
*
* BulletDotNET Updates.
Teravus Ovares
2009-04-07
1
-57
/
+210
*
Add copyright headers, formatting cleanup.
Jeff Ames
2009-04-06
1
-1
/
+2
*
* Fixing SVN properties
Teravus Ovares
2009-04-05
1
-2131
/
+2131
*
* Committing what I have on the BulletDotNETPlugin that I have so far.
Teravus Ovares
2009-04-05
1
-0
/
+2131