Commit message (Collapse) | Author | Files | Lines | ||
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2009-06-01 | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 1 | -1/+1 | |
LICENSE.txt. | |||||
2009-05-22 | cleaning out warnings. | Dr Scofield | 1 | -16/+16 | |
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that? | |||||
2009-04-16 | * Remove some super experimental stuff in BulletDotNETPlugin since it was ↵ | Teravus Ovares | 1 | -2/+2 | |
causing issues. * Tweak the ODEPrim PID a bit more. | |||||
2009-04-16 | * Committing more BulletDotNETPlugin work | Teravus Ovares | 1 | -1/+3 | |
* Tweak the LLSetStatus results in the ODEPlugin. Hopefully it's a little less unstable. * ODEPlugin is using experimental math for LLSetStatus, use with caution! :) | |||||
2009-04-11 | * BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ↵ | Teravus Ovares | 1 | -2/+93 | |
now. | |||||
2009-04-11 | * Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵ | Teravus Ovares | 1 | -14/+14 | |
Interface. (blame prebuild) | |||||
2009-04-10 | * Adds Physical/Active Linkset support to BulletDotNETPlugin | Teravus Ovares | 1 | -108/+268 | |
2009-04-10 | * Tweak the character controller some more | Teravus Ovares | 1 | -190/+347 | |
* Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock. | |||||
2009-04-07 | * BulletDotNET Updates. | Teravus Ovares | 1 | -57/+210 | |
* Should react somewhat normally to editing, and setting physics now. | |||||
2009-04-06 | Add copyright headers, formatting cleanup. | Jeff Ames | 1 | -1/+2 | |
2009-04-05 | * Fixing SVN properties | Teravus Ovares | 1 | -2131/+2131 | |
2009-04-05 | * Committing what I have on the BulletDotNETPlugin that I have so far. | Teravus Ovares | 1 | -0/+2131 | |
* It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin |