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path: root/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs (unfollow)
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2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-22cleaning out warnings.Dr Scofield1-16/+16
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
2009-04-16* Remove some super experimental stuff in BulletDotNETPlugin since it was ↵Teravus Ovares1-2/+2
causing issues. * Tweak the ODEPrim PID a bit more.
2009-04-16* Committing more BulletDotNETPlugin workTeravus Ovares1-1/+3
* Tweak the LLSetStatus results in the ODEPlugin. Hopefully it's a little less unstable. * ODEPlugin is using experimental math for LLSetStatus, use with caution! :)
2009-04-11* BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ↵Teravus Ovares1-2/+93
now.
2009-04-11* Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵Teravus Ovares1-14/+14
Interface. (blame prebuild)
2009-04-10* Adds Physical/Active Linkset support to BulletDotNETPluginTeravus Ovares1-108/+268
2009-04-10* Tweak the character controller some moreTeravus Ovares1-190/+347
* Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock.
2009-04-07* BulletDotNET Updates. Teravus Ovares1-57/+210
* Should react somewhat normally to editing, and setting physics now.
2009-04-06Add copyright headers, formatting cleanup.Jeff Ames1-1/+2
2009-04-05* Fixing SVN propertiesTeravus Ovares1-2131/+2131
2009-04-05* Committing what I have on the BulletDotNETPlugin that I have so far. Teravus Ovares1-0/+2131
* It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin