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My fork of OpenSim for IG and MG, called SledjChisl.
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BulletDotNETPlugin
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BulletDotNETPrim.cs
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2009-10-26
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
1
-129
/
+128
2009-09-24
modify BulletDotNETPrim.cs in preparation for Mantis #4181
dahlia
1
-112
/
+122
2009-08-07
This is the second part of the 'not crash on regionsize changes'. This le...
Teravus Ovares (Dan Olivares)
1
-1
/
+1
2009-08-07
* Remove hard coded 256 limitations from various places. There's no more 2...
Teravus Ovares (Dan Olivares)
1
-2
/
+8
2009-06-01
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
1
-1
/
+1
2009-05-22
cleaning out warnings.
Dr Scofield
1
-16
/
+16
2009-04-16
* Remove some super experimental stuff in BulletDotNETPlugin since it was cau...
Teravus Ovares
1
-2
/
+2
2009-04-16
* Committing more BulletDotNETPlugin work
Teravus Ovares
1
-1
/
+3
2009-04-11
* BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ...
Teravus Ovares
1
-2
/
+93
2009-04-11
* Instead of referencing mesh stuff in the physics plugin.. change the IMesh ...
Teravus Ovares
1
-14
/
+14
2009-04-10
* Adds Physical/Active Linkset support to BulletDotNETPlugin
Teravus Ovares
1
-108
/
+268
2009-04-10
* Tweak the character controller some more
Teravus Ovares
1
-190
/
+347
2009-04-07
* BulletDotNET Updates.
Teravus Ovares
1
-57
/
+210
2009-04-06
Add copyright headers, formatting cleanup.
Jeff Ames
1
-1
/
+2
2009-04-05
* Fixing SVN properties
Teravus Ovares
1
-2131
/
+2131
2009-04-05
* Committing what I have on the BulletDotNETPlugin that I have so far.
Teravus Ovares
1
-0
/
+2131