Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Tweak the character controller some more | Teravus Ovares | 2009-04-10 | 1 | -1/+1 |
| | | | | | | | * Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock. | ||||
* | * Changes the timstep of the bullet world | Teravus Ovares | 2009-04-09 | 1 | -4/+4 |
| | | | | | | | | * Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration | ||||
* | * Tweak the BulletDotNETPlugin character controller so it feels more finished. | Teravus Ovares | 2009-04-07 | 1 | -2/+19 |
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* | Add copyright headers, formatting cleanup. | Jeff Ames | 2009-04-06 | 1 | -1/+28 |
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* | * Fixing SVN properties | Teravus Ovares | 2009-04-05 | 1 | -1104/+1104 |
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* | * Committing what I have on the BulletDotNETPlugin that I have so far. | Teravus Ovares | 2009-04-05 | 1 | -0/+1104 |
* It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin |