aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2011-09-17Remove old bullet DotNET and X libraries in preparation for BulletSJustin Clark-Casey (justincc)1-1191/+0
These weren't working properly anyway. You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well.
2010-03-12* Added a better check to the SimianGrid connectors to test if they are ↵John Hurliman1-4/+29
enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-02-14Revolution is on the roll again! :)Revolution1-0/+5
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-4/+4
2009-12-22Glue code for a couple of new LSL function implementationsMelanie1-0/+21
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-52/+44
2009-05-22cleaning out warnings.Dr Scofield1-11/+11
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
2009-04-10* Tweak the character controller some moreTeravus Ovares1-1/+1
* Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock.
2009-04-09* Changes the timstep of the bullet world Teravus Ovares1-4/+4
* Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration
2009-04-07* Tweak the BulletDotNETPlugin character controller so it feels more finished.Teravus Ovares1-2/+19
2009-04-06Add copyright headers, formatting cleanup.Jeff Ames1-1/+28
2009-04-05* Fixing SVN propertiesTeravus Ovares1-1104/+1104
2009-04-05* Committing what I have on the BulletDotNETPlugin that I have so far. Teravus Ovares1-0/+1104
* It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin