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path: root/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs (unfollow)
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2009-05-22cleaning out warnings.Dr Scofield1-11/+11
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
2009-04-10* Tweak the character controller some moreTeravus Ovares1-1/+1
* Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock.
2009-04-09* Changes the timstep of the bullet world Teravus Ovares1-4/+4
* Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration
2009-04-07* Tweak the BulletDotNETPlugin character controller so it feels more finished.Teravus Ovares1-2/+19
2009-04-06Add copyright headers, formatting cleanup.Jeff Ames1-1/+28
2009-04-05* Fixing SVN propertiesTeravus Ovares1-1104/+1104
2009-04-05* Committing what I have on the BulletDotNETPlugin that I have so far. Teravus Ovares1-0/+1104
* It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin