Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix bug where setting phantom on a prim would result in a server log message ↵ | Justin Clark-Casey (justincc) | 2012-04-22 | 1 | -18/+23 |
| | | | | | | | | rather than setting phantom. This was an oversight when removing some race conditions from PhysicsActor setting recently. Regression tests extended to probe this code path. Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing. | ||||
* | Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() ↵ | Justin Clark-Casey (justincc) | 2011-12-15 | 1 | -1/+1 |
| | | | | | | when we've already passed size information to the avatar at PhysicsScene.AddAvatar() Eliminate some copypasta for height setting in OdeCharacter | ||||
* | extend move test to check one beat of the simulator without actually asking ↵ | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -4/+8 |
| | | | | the npc to move. | ||||
* | Fix some local id issues in physics glue | root | 2011-07-15 | 1 | -7/+1 |
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* | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 2009-10-26 | 1 | -17/+23 |
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* | Split BasicPhysics classes into separate files. | Jeff Ames | 2009-08-11 | 1 | -0/+185 |