| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
| |
Implemented that method in ODE plugin.
Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine.
Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.)
So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region.
|
| |
|
|
|
|
| |
need for collisions. not hooked in yet.
|
|
|
|
|
|
|
| |
OpenSim/Region/Environment/Scenes/ScenePresence.cs
Fix for array out-of-bounds error in basicphysics.
|
|
|
|
| |
folder or anything so there is at the moment no way to recover deleted objects.
|
|
|
|
|
| |
* Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio)
|
| |
|
| |
|
|
|
|
|
| |
updated Axiom.MathLib.dll.
|
|
|
|
|
| |
* added some licensing info
|
| |
|
|
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
|