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path: root/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs (follow)
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* * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of...Teravus Ovares2008-05-141-1/+2
* * If you llApplyImpulse on an attachment, it applies impulse on the avatar, n...Teravus Ovares2008-05-061-1/+1
* * Committing some collision stuffs that I'm working on.Teravus Ovares2008-05-031-0/+12
* * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)Teravus Ovares2008-04-231-0/+5
* * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares2008-03-251-0/+3
* Formatting cleanup.Jeff Ames2008-03-181-30/+30
* ODEPluginTeravus Ovares2008-03-101-0/+5
* * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares2008-03-101-0/+11
* * This is a very icky implementation of physical linkset prim using fixed joi...Teravus Ovares2008-03-021-0/+8
* * Added Support within the ODEPlugin for Selected. Which means that;Teravus Ovares2008-02-231-0/+5
* ODE: Tired of floating above the ground after crossing a border? Boy have I ...Teravus Ovares2008-02-181-1/+1
* * Located and destroyed the weird velocity and rotation transfers. It turned...Teravus Ovares2008-02-171-0/+6
* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-141-4/+4
* * Bigish ODE stability Update. Run PrebuildTeravus Ovares2008-02-131-0/+4
* * Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2008-02-131-0/+5
* * Added PhysicsScene.Dispose()Teravus Ovares2008-02-111-1/+5
* * Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares2008-01-291-0/+10
* * Optimized usingslbsa712007-12-271-15/+27
* * Re-did the mass calculations in ODE for Prim Teravus Ovares2007-12-191-2/+17
* Misc. cleanup:Jeff Ames2007-12-191-6/+7
* * Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares2007-12-121-1/+3
* saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames2007-12-101-1/+1
* fixed potential reference invalidation and array out of bounds exception in b...Jeff Ames2007-11-201-2/+4
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-201-0/+3
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-0/+5
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-1/+15
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-101-1/+6
* * Added an internal throttle on ODE physics updatesTeravus Ovares2007-11-091-1/+5
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-081-1/+6
* prim cuts in ODEdan miller2007-11-051-0/+8
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-031-1/+12
* * Diuerse beavtificatemslbsa712007-11-011-1/+1
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-311-1/+8
* * Optimized usingslbsa712007-10-301-77/+29
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-1/+1
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-1/+9
* I think 1.0f makes a better offset than 1.2f for basic physics (less floating,Sean Dague2007-09-121-1/+1
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW2007-08-281-1/+1
* Added RemovePrim method to the physics plugins interface.MW2007-08-231-0/+5
* More prep work for adding prims to ODE physicsBrian McBee2007-08-191-0/+11
* starting to add bits and pieces to physics prims that we will eventually need...Brian McBee2007-08-181-1/+1
* OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Regi...Brian McBee2007-08-031-5/+5
* Deleting objects should now work. But beware they aren't send to your trash f...MW2007-07-291-192/+194
* * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)Adam Frisby2007-07-291-34/+28
* * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa712007-07-161-31/+0
* changed to native line ending encodingSean Dague2007-07-161-301/+301
* A bit more work on Building tools/support.MW2007-07-041-1/+1
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-3/+3
* * Applying Danx0r's BasicPhysics update.Adam Frisby2007-06-291-16/+23