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* Make the IteratingUuidGatherer the only UuidGatherer.Justin Clark-Casey (justincc)2015-01-081-4/+6
| | | | | This UUID gatherer provides a superset of the previous gatherer's functionality as it also allows the caller to control gathering iterations for load purposes.
* BulletSim: Add axis locking enabled through the ExtendedPhysics module.Robert Adams2014-12-311-28/+70
| | | | | Allows locking of prim/linkset relative moving in each of the linear and angular axis. Limits on movement or rotation can be set.
* Renamed VERSION_NUMBER to VersionNumberDiva Canto2014-12-301-2/+2
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* This cleans up versioning. Specifically:Diva Canto2014-12-301-2/+2
| | | | | | | - It establishes 4 digits for opensim versions - It uses the same number between opensim releases and mono addins versions It also eliminates the last addin.xml files that were still there, for consistency.
* WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.Diva Canto2014-12-301-1/+1
| | | | | | | This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1 Additional changes: - Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing. - Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent
* Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number ↵Diva Canto2014-12-294-4/+4
| | | | doesn't need to match the release version number, but I think it's a very good idea that they do.
* Allow scripts in attachments on an owned NPC to call NPC functions on that NPCJustin Clark-Casey (justincc)2014-12-041-1/+8
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* refactor: Move methods to start a monitored thread, start work in its own ↵Justin Clark-Casey (justincc)2014-11-253-3/+3
| | | | | | | | thread and run work in the jobengine from Watchdog to a WorkManager class. This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management. Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget. Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
* Label all threadpool calls being made in core OpenSimulator. This is to add ↵Justin Clark-Casey (justincc)2014-11-252-8/+16
| | | | | | problem diagnosis. "show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
* Add "wearables check" console commandJustin Clark-Casey (justincc)2014-11-251-9/+87
| | | | This checks that all the wearable assets and any assets for a given logged in avatar exist in the asset service
* Add "wearables show" console command.Justin Clark-Casey (justincc)2014-11-251-3/+97
| | | | | This shows summary wearables information (shape, hair, etc.) for all avatars in the scene or specific information about a given avatar's wearables. Similar to the existing "attachments show" command.
* Fix setting of max scene throttle so that setting it restricts the child ↵Justin Clark-Casey (justincc)2014-11-251-2/+4
| | | | | | | client throttles properly. In "show throttles", also renames 'total' column to 'actual' to reflect that it is not necessarily the throttles requested for/by the client. Also fills out 'target' in non-adapative mode to the actual throttle requested for/by the client.
* minor: In "show client stats" command, properly handle the case where a ↵Justin Clark-Casey (justincc)2014-11-251-1/+3
| | | | client has made no AgentUpdate requests (as is the case with agents that have only even been child) rather than throwing an exception
* Fix an issue where specifying both max client and server outgoing UDP ↵Justin Clark-Casey (justincc)2014-11-251-7/+8
| | | | | | | | | | throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit. This was because specifying a max client throttle would always request the max from the parent server throttle, no matter the actual total requests on the client throttle. This would lead to a lower server multiplier than expected. This change also adds a 'target' column to the "show throttles" output that shows the target rate (as set by client) if adaptive throttles is active. This commit also re-adds the functionality lost in recent 5c1a1458 to set a max client throttle when adaptive is active. This commit also adds TestClientThrottlePerClientAndRegionLimited and TestClientThrottleAdaptiveNoLimit regression tests
* refactor: consistently put all test classes in the OpenSim.Tests.Common ↵Justin Clark-Casey (justincc)2014-11-253-3/+0
| | | | | | package rather than some in OpenSim.Tests.Common.Mock the separate mock package was not useful and was just another using line to always add
* Move information about "server agent rate" throttles into "show server ↵Justin Clark-Casey (justincc)2014-11-251-39/+0
| | | | | | throttles" command rather than "show throttles" THis allows us to see the rates when no client is connected to the region.
* Fix recent minor regression where the default frame time wasn't being set if ↵Justin Clark-Casey (justincc)2014-11-251-1/+1
| | | | | | there was no startup config section. Caused some regression tests to fail.
* Cleanup extraneous comments from viewer support modulesDiva Canto2014-11-212-10/+3
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* Improved SpecialUIModule so that it sends the floater data properly.Diva Canto2014-11-161-2/+21
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* Fix the fetching of module references in the viewer support modules.Diva Canto2014-11-113-9/+15
| | | | Remove the detachment of attachments in camera-only, because it doesn't work for HG people, and it's too drastic of a move.
* Add additional viewer support modules that allow certain viewers to modify ↵Diva Canto2014-11-103-0/+494
| | | | their UI on the fly.
* Revert my commit that fixed unexpected behaviour re: parcel prim limits.Kevin Cozens2014-10-301-1/+1
| | | | | | Others think different about how limits work so another solution is needed. This reverts commit ff62b90636e13e531b95bbb7699b130909fc70f2.
* Use parcel prim limit (not region limit) when checking if area is full.Kevin Cozens2014-10-301-1/+1
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* When osNpcMoveToTarget() is called for a sitting avatar then silently do ↵Justin Clark-Casey (justincc)2014-09-121-0/+3
| | | | | | nothing rather than throwing an error. Resolves http://opensimulator.org/mantis/view.php?id=7311
* Start long-lived thread in IRCConnector via watchdog rather than ↵Justin Clark-Casey (justincc)2014-09-041-13/+5
| | | | indepedently, so that it can be seen in "show threads" and stats
* Implement experimental non-default mechanism to update scene via a timer ↵Justin Clark-Casey (justincc)2014-08-261-31/+50
| | | | | | | | rather than a persistent thread with sleep. This is to see if an inaccuracy in sleep times under load is responsible for increase in frame times even when there is spare time still available. Can currently only be activated by setting "debug scene set update-on-timer true". Can be switched between timer and thread with sleep updates whilst the scene is running.
* On teleport to a region that already has a child agent established (e.g. a ↵Justin Clark-Casey (justincc)2014-08-151-1/+1
| | | | | | neighbour) don't resend all the initial avatar and object data again. This is unnecessary since it has been received (and data continues to be received) in the existing child connection.
* Avination's Dynamic Floater Module. This works with Singularity viewer only.Melanie Thielker2014-08-121-0/+238
| | | | | It's WIP in that a dialog builder is on it's way. For now, the XML needs to be handmade.
* refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance ↵Justin Clark-Casey (justincc)2014-08-061-6/+6
| | | | for better accuracy and consistency with other similar parameters
* Implement "scene debug set root-upd-per" for dropping 1 in N root agent ↵Justin Clark-Casey (justincc)2014-07-291-5/+17
| | | | | | | updates except to originator For experimental purposes. Also corrects a previous bug where each terse update sent was counted rather than each set of terse updates to agents.
* Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.Justin Clark-Casey (justincc)2014-07-291-0/+12
| | | | | | Allows experiments in manually reducing updates under heavy load. Activated by "debug scene set client-upd-per" console command. In a simple test, can send as few as every 4th update before observed movement starts becoming disturbingly rubber-banded.
* Add "debug scene set appear-refresh true|false" to control whether periodic ↵Justin Clark-Casey (justincc)2014-07-291-0/+12
| | | | | | | appearance refresh is active. Corresponds to ResendAppearnceUpdates setting in [Appearance] in OpenSim.ini This was originally implemented to alleviate cloud appearance problems but could be too expensive with large numbers of avatars.
* Make it possible to change avatar position update, rotation and velocity ↵Justin Clark-Casey (justincc)2014-07-291-21/+57
| | | | | | | tolerances on the fly. This is done via "debug scene set client-pos-upd, client-rot-upd, client-vel-upd". For testing purposes.
* minor: make "debug scene set" usage command accurate again from last commit ↵Justin Clark-Casey (justincc)2014-07-291-2/+1
| | | | f6f7585
* Add a "debug scene set child-repri <double>" command that allows child ↵Justin Clark-Casey (justincc)2014-07-291-16/+28
| | | | | | | | reprioritization distance to be changed on the fly. This governs when child agent position changes are sent to neighbouring regions. Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini For test purposes.
* Revert "Write UDP statistics to the log, not just the console (e.g., "show ↵Justin Clark-Casey (justincc)2014-07-251-37/+32
| | | | | | | | | | | | queues")" Fixes http://opensimulator.org/mantis/view.php?id=7280 It can't be done this way because the stats data needs to show up on the console at all log levels, not just debug. But this means setting it to log at fatal, which is not appropriate for this stuff in the log. I understand the desire but this has to be done some other way, perhaps by (yet another) config parameter. Also, this was already being done with the ClientStatsReport but that also should be done in another way, I think. This reverts commit 5d534127663899cd5592c865b1d00855fce25854.
* In "show throttles", show the maximum drip rate. This shows whether a client ↵Oren Hurvitz2014-07-211-4/+8
| | | | is being throttled due to past poor performance.
* Write UDP statistics to the log, not just the console (e.g., "show queues")Oren Hurvitz2014-07-211-32/+37
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* fix all instances of "non-existant" to "non-existent" (spelling mistakes) ↵Michael Cerquoni2014-07-171-3/+3
| | | | thanks Ai Austin for pointing this out.
* Include option to remove auto backup files older than given number of days. ↵AliciaRaven2014-07-042-2/+52
| | | | New property created to specify how many days to keep files for. Off by default, also made sure only oar files will be removed.
* Change assembly versions to 0.8.1Justin Clark-Casey (justincc)2014-06-171-1/+1
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* If MaterialsModule unexpected sees a part with DefaultTexture of null, log ↵Justin Clark-Casey (justincc)2014-06-161-0/+4
| | | | this with a warning.
* In materials module, if a texture entry somehow has no default entry then ↵Justin Clark-Casey (justincc)2014-06-161-1/+2
| | | | don't try to extract materials data rather than throw an exception
* Fix AutoBackupModule and include option to skip saving assets.AliciaRaven2014-06-042-3/+39
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Make RegionReady login disabled during initialization message a console ↵Justin Clark-Casey (justincc)2014-05-271-2/+4
| | | | | | messages instead of a warning message. Same justification as earlier commit 996a6c2. These are not warnings but should still be visible to the user at any log level.
* On verbose groups messaging logging, count all operations in reported time ↵Justin Clark-Casey (justincc)2014-05-191-3/+3
| | | | when sending group messages, not just those after get group members and get presence status, as applicable
* Split verbose groups messaging logging into its own setting separate from ↵Justin Clark-Casey (justincc)2014-05-191-23/+77
| | | | | | | | | that of the groups module. This is to allow us to get useful information on messaging without being overwhelmed by the rest of groups debug. Enabled with [Groups] DebugMessagingEnabled = true in config (default false) Or "debug groups messaging verbose true|false on the console" (similar to existing groups setting). Done for both xmlrpc and V2 groups.
* Fix recent regression from 77e7bbc where an attachment on a received group ↵Justin Clark-Casey (justincc)2014-05-193-4/+27
| | | | | | | | notice with XmlRpcGroups messaging did not appear in the user's inventory. This was because the "session ID" when the message template was copied was always replaced with the group ID, whereas a notice requires this to be the notice ID. Instead just copy the "session ID" as is - other callers already have this set properly so replacing with group ID was redundant anyway. Relates to http://opensimulator.org/mantis/view.php?id=7037
* For XmlRpcGroups (Flotsam) module, when MessageOnlineUsersOnly = true, ↵Justin Clark-Casey (justincc)2014-05-121-13/+26
| | | | | | | | handle notices to offline users directly as known undeliverable messages rather than discarding or attempting delivery. Offline notices can still be controlled with the [Messaging] ForwardOfflineGroupMessages setting. Looks to address more of http://opensimulator.org/mantis/view.php?id=7037 Only for Flotsam now for testing, but if approach works should be possible with core offline notices as well.
* Add send group notice regression test for when MessageOnlineUsersOnly=trueJustin Clark-Casey (justincc)2014-05-121-0/+71
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